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[ Exilus ] Corrupted Claws - DEMO Version 1.0

[ Exilus ] Corrupted Claws - DEMO
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PRESS "Watch it in action" ABOVE TO SEE IT ANIMATED

- Copy/Modify
- Unisex
- Rigged Bento Mesh
- Materials Enabled
- Scripted eyes
- Particles
- Multiple full-perm textures included
- Colored "original" texture and lighter greyscale textures included for custom tinting

These bento-rigged eerie claws will look around and blink randomly, and can either be worn with our without effects. They are split into two different versions: Normal and Glowing. They are extremely light-weight and optimized, with 1 land impact and the normal version at 1013 complexity and the glowing at 4860 complexity, and the scripts are essentially lag-free. Includes greyscale textures if you rather want to tint it to match your characters colors, and of course the effects are greyscale and can be tinted as well.

Slightly bulky around the biceps area, so will cover and work with most mesh bodies.

Also includes a blending fade tattoo, which will work with Bake To Mesh enabled bodies.

Includes full-perm textures for the arms, eyes and effects, in both colored and greyscale variants.

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╠ Modding Guide

Don't forget to save a backup of the originals before modding!

As usual, the items are both modify and copy, so feel free to make as many tweaks and variants as you want to!

By default, the arms are colored the way they were meant to be, but I've included a greyscale variant for if you want them to have your own unique color.

I've included most of the textures used that you might wish to edit as full-perm under the Modding folder. Feel free to save them to your computer, edit them and re-upload them to SL to make something truly unique. Just please, please don't use my textures in your own commercial projects. I trust you here. Honor system.

To change texture & color for the arm:

Right click > Edit > Select Face + check Edit Linked.
Click the arrow buttons under Edit Linked until the arm is highlighted and the Face 0 is selected.

To change effects texture / color:
Do the same but for Faces 1 and 7.
You can edit the particles by checking Edit Linked an going through the prims until you get to the emitters. Then click on Content and open up the particles scripts.

To change eye texture / color:
Open up the Eyes Script on the arm. All the relevant settings are conveniently placed at the top.

To apply the arm blenders, you will need a bakes-on-mesh enabled viewer and supported mesh body. The process for this is a little different for each mesh body, but the following official guide can help:
https://community.secondlife.com/knowledgebase/english/bakes-on-mesh-r1512/

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They look really nice but their fitting is pretty poor.
full star full star full star empty star empty star Posted July 13, 2023 by Jeanne Starlight

As the reviews on the actual item's page say: Very very bulky, I wasn't able to get them to fit all too well at all. Also not a fan of dropping 1K for just fitting for Maitreya and Belleza in this day and age. This one could really benefit from some updates.

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