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Floor Lights Lighting

Floor Lights Lighting
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GCD - Animated Floor Lighting & Switch (Copy/Modify/No Transfer)

100% Mesh, Animated Floor Guide Lighting with 2 Styles of Switch (PBR Textured). Menu Operated with Choice of 11 Colors Plus Glow, Intensity, Falloff & Radius Settings.

PLEASE NOTE!!!!!
In order to set up these lights you will need at least a basic understanding of how to manipulate prims inside second life. You must know how to copy, stretch, move, position, rotate and link prims in order to use them successfully.
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LIGHTING SYSTEM OVERVIEW
The Floor lights are designed to go along the floor of rooms and corridors in order to highlight and guide along particular paths. Originally designed for a Cinema, I have been using them in my own store for many years and often get asked about them so I have now made them available to buy.
This system includes a LIGHT and a SWITCH which MUST BE LINKED to work. (Both 1 prim each at standard size)
It's fully scripted to adjust light settings via the menu.
The switch includes high detail texturing with PBR materials enabled so it has a realistic finish and shine. The textures are also greyscale so you can easily tint to whatever color you want as well as make them less or more metallic looking.
The system is designed to be as low-lag as possible.It only uses one listener for the whole linkset; this is open only when the menu is in use, and will time-out and shut down if the menu is left open.
You can stretch to fit the lights to any length.

CONFIGURATION
THE LIGHT
You can rez as many lights as you want but they MUST BE LINKED to the switch to work.
Inside the LIGHT is a configuration notecard called 'Switch Names'. This tells the LIGHT which SWITCH to respond to. So you could have multiple switches that operate different lights all in the same linkset.
Open up the notecard and you will see the names of the two default switches 'GCD - Light Switch TYPE 1' and 'GCD - Light Switch TYPE 2'.
You can change the names of the switches to whatever you want, just enter the names (case sensitive) of the switch or switches to which it is to respond, one name per line. Link the prims up and then RESET THE SCRIPTS. (To reset the scripts: right click and select the linkset and go into edit mode and then from your viewer choose Build > Scripts - Reset Scripts.)

THE SWITCH
There are 2 styles of switch design included in the pack: 'GCD - Light Switch TYPE 1' and 'GCD - Light Switch TYPE 2'. They both work exactly the same. Choose which ever best suits your build.
The switch controls many aspects of the light including: On/Off Radius, Intensity, Color, Falloff and Glow via a drop down menu.

MENU FUNCTIONS
ON/OFF : Self explanatory but also note that the light remembers it's settings so if you turn the light off and on again no settings are reset.
COLOR: Choose from : White, Orange, Fuchsia, Sky, Pink, Blue, Red, Yellow, Green, Purple.
SPEED. Sets the animation speed (Fast, Medium, Slow)
GLOW: Adjusts glow settings of the light lens (0.02 to 1.0)
RADIUS: Light radius (1 meter to 20 meters)
INTENSITY: Light intensity( 0% to 100%)
FALLOFF: Light Falloff (0 to 2.0)
RESET : Reset all settings to original default values: (Color Red/ Intensity 1 Radius 2 / Falloff 2 / Glow 0.5 .

ACCESS
Inside the SWITCH you will see a 'Configuration' notecard. Use this to set who can use the light switch. Choose from Owner, Group or Public. Save the notecard and reset the scripts.

LIMITATIONS
Please remember that in SL you can only see light from 6 light sources at any time. (8 with Advanced Lighting Model, this includes Sun/Moon projections) So if the system is working in other ways, like changing the lights colors, for example but the light source itself is behaving strangely or flickering, try removing some of the lights.

See item in Second Life
  • LED Animated Floor Lighting & Switch
  • Moving Mesh Ambient Floor Light
  • PBR Textured Lights Switch