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:Frio's: I'm in Danger Particles Version 1.0

:Frio's: I'm in Danger Particles
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Ough. Hrrk. Agh. Hrrk. Geh. You've been poisoned and are taking 37 HP of damage per turn, but it's okay, this is just a particle effect and won't actually harm you or make you grunt in agony.

Retro JRPG (Japanese computer role playing game) style status effect particles, creating a swirly cloud of poison bubbles or other malediction sprites that go *pop* when they disappear. 9 particle styles: 4 types of poison bubbles, a poison/curse skull, a confusion question mark, a sleepy Zz, a blinded eye and a charmed bubble heart. HUD controlled for style, tint and spawn rate, can also be scaled with the build tool for smaller/larger sizes.

Note: dark colors are not available as the particle rendering style would make them invisible. Bright colors only, sorry!

Note 2: the effect has been designed with a PBR capable viewer. It will work fine on older viewers, but may not look exactly as depicted due to transparency handling changes.

See item in Second Life
  • JRPG style status effect particles
  • Poison, curse, charm, blindness, get messed up in various ways
  • HUD for quick configuration
  • Tintable and scalable for variety
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Really good JRPG-style status
full star full star full star full star full star Posted September 29, 2024 by Nidoqueen031

I'm simply playing playing with the HUD to see how it works.
Can you move forward with the Pokémon-style status condition?

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