* Information
81 prims LI
Footprint 27x27x12m
mod / copy / no trans
100% Mesh
Materials enabled
Scripted lights
Experience controlled TP included
Contents:
- The Skybox: [GA] Vaulted Skybox (copy, mod, 81 LI)
- The Teleporter to the box: [GA] Vaulted Skybox - Teleporter (copy, mod, 1 LI)
- Manual
- Landmark to the inworld store
* Version History
1.0:
- Initial Release
* Important notes:
The experience "[GA] Products by Gwen Setzer & Amelie Sawson" MUST BE ENABLED on the land where the skybox is rezzed!
Else the teleporters will not work (see below)!
* Installation:
- Activate the experience "[GA] Products by Gwen Setzer & Amelie Sawson" for your land.
- Rez the building ([GA] Vaulted Skybox) where you want.
Put the building into position
- Rez the teleporter to the skybox ([GA] Vaulted Skybox - Teleporter) wherever you like.
This is the teleporter into your skybox. The teleporter works regionwide and updates the position of the skybox every 20
* The Teleporters:
Inside the building you will find a wooden door that will not open.
This is the experience controlled teleporter.
Clicking it opens a menu with all available landmarks in its inv.
To add your own landmarks, edit the door and drag/drop your landmarks:
right click -> edit -> check "Edit linked" -> click the door -> open the content tab -> drag and drop your landmark(s) there
In the box there is a separate prim, named "[GA] Vaulted Skybox - Teleporter".
This is the teleporter to the skybox.
Simply rez it wherever you like. Clicking it will teleport you into the skybox.
If you want to use the teleporter with a door or whatever you have in mind, just copy the script "Teleport to the Skybox"
from the separate teleporter into your inventory and drag it into any item you like.
Make sure you set the channel in the description field of your item (if in a linkset, the single prim where the script sits) too.
The default channel is -1654.
Reset the scripts of the teleporter after making any changes (right click -> more -> more -> scripts -> reset scripts).
If you want to use a different channel, you have to match the channel of the teleporter with the channel of the skybox.
To do this, edit the skybox, select "Edit linked" -> click the invisible prim named "LandingCube" in front of the teleporter door.
Set your channel in the description field of the prim.
You do not need to reset the script in the prim.
* The Lights:
The building is shipped with a versatile lightsystem.
The lights can be individually configured with the settings notecard inside the corresponding switches.
To edit the settings cards, right click the corresponding switch, select edit, check "Edit Linked" and select the content tab.
Right click the settings notecard, select open and make your changes.
The switch/lamp is resetted automatically after saving your changes.
It is recommended to make a backup of the settings before changing them.
Please note, that the default lightsettings are optimized for advanced graphics settings.
For optimal results with the default settings enable following options in your viewer:
- Advanced Lighting Model
- Ambient Occlusion
- Shadows: Sun/Moon + Projectors
The lamps work with the projector function, which creates a nice and realistic atmosphere.
If you do not want to use the advanced graphics settings, you might want to adjust the light settings
in the settings cards in the switches to achieve the desired results.
Please visit our inworld store for the demo or the website https://sites.google.com/site/toysbygwenandame/ for the full manual.
See item in Second Life