Thank you for your interest in this tricorne, I do hope that you will have a lot of fun with it.
If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The rezzed object can be seen in my store.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)
Underneath the Li of each of the elements, for the specified size. Mind that adding scripts and or animations can have a impact on the landimpact count.
LAND IMPACT INCREASE OR DECREASE DEPENDING THE SIZE: counted without the additional script
ref land impact size X size Y size Z faces
M0185 1.4 0.5123 0.3340 0.1629 1
Also included
1 1024*1024 ambient occlusion map
1 1024*1024 UV map
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
This item has a very strong LOD, though it is always recommended to set your viewers LOD level at 4.
It is better not to go beyond LOD4 level, first of all grids don't use it.
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams.
End user license agreement
All textures/sulptmaps sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
- Extremely low in prim - high LOD
- Delivered with AO and UV
- Low prim
- realistic looking
Really nice hat and a must for 1700s attire.
One of the best looking tricornes I've seen. The creator is great - he noticed I bought it and he sent me an update to the product personally, which I thought was a nice touch.
What you need
What you need if you don't do 3D is a UV and an AO map. The tricorne is excellent and easy to work with.
Wow!
As soon as I bought it, the make contact me and gave me an updated copy PLUS a gift. All I know if I have never have had customer service like that. I'd give a higher rating, but I am limited to a score of five.
Great buy!
Terrific product, and excellent customer service. Highly recommend.
Beautiful hat and great customer service!
Easy to texture, very well made and Zed is a great shop owner that contacted me with an updated model, on his own. I was impressed. Thank you!
GORGEOUS!
This hat is so well made! It makes me look like I actually know what im doing!! I cant wait to see what else you come up with! I cant wait to purchase from you again! Thank you for your amazing work!