BOM skins with sleek or muscled shading. The skins are unisex and PG for good compatibility across bodies. No human foot shading. Shown on eBody Reborn.
Universal layer for the neck, tail and face details. Textures for manual application also included.
Parts:
///ANIMA\\\ Nile Crocodile
///ANIMA\\\ Travelers Nomads
Apricot Paws Handy Paws + Feety Peets
- BOM Skin for Anima Nile Crocodile and any LLUV body
- Applier for ZAF Dragon sheath
Just barely usable...
Unfortunately, the textures have been done badly. After I could exclude all factors like shape and lighting and only looked at the textures: The colours of the individual textures (neck, head, body) do not match exactly. In fact, they are pretty far off.
As an example, the colour codes directly from the textures:
Head AF7022 (dark orange/brown) to neck CFAB56 (bright orange/brown).
The same with the green tones: Light and dark green do not match at the transitions of neck, head, body. This applies to all textures. ...and no, that's not because of SL, if you look at the textures separately you can see that.
What also puzzles me is, why some textures are only available as bomskin and others as real additional textures. Why not have both for all textures? So everyone can decide for themselves whether they want to use BOM or work classically when modding. However, this is not part of my rating, as it was not advertised.
I'm really sorry to have to be so negative about this, because I can see how much work has gone into it. I can only strongly recommend that the creator either calibrate his monitor or work with colour codes. It's been a long time since I've had a skin where the transitions didn't fit at all.