This Heart Theft LSL Script is a fully interactive, proximity-based game mechanic designed for Second Life events, clubs, roleplay environments, and social games. It introduces tension, competition, and real-time interaction using a simple rule set that’s easy for users to understand and fun to play.
At its core, this script creates a single “heart” object that can be stolen by nearby avatars. One person holds the heart at any given time. Anyone else can attempt to steal it by getting close and staying close long enough. If they succeed, the heart transfers to them. If they move away, teleport, or disappear, the attempt fails.
This mechanic works especially well in social spaces where presence matters. It rewards proximity, awareness, and timing rather than clicks or menus. Everything happens naturally in-world, making it perfect for live events.
How the system works
When the script starts, the object owner automatically becomes the first heart holder. The object displays floating text showing who currently owns the heart, so everyone nearby knows the target.
Any other avatar can attempt to steal the heart by clicking the object while standing within a defined distance (default: 3 meters). Distance is checked strictly at the moment the attempt begins.
Once a theft attempt starts:
A 10-second countdown begins.
The thief must stay within range the entire time.
If they move out of range, teleport, or leave the region, the theft is canceled.
If another avatar clicks the object during an active attempt, the new avatar interrupts and takes over the theft attempt.
This creates natural competition and chaos in busy environments, especially clubs or event spaces.
Real-time holder alerts
While a theft is in progress, the current heart holder is not left in the dark.
The script sends:
Instant Message warnings to the holder every 5 seconds.
Optional llOwnerSay alerts if the holder also owns the object.
This gives the holder time to react, move closer, distract the thief, or simply enjoy the pressure. It adds urgency without overwhelming chat.
Visual feedback
The object uses floating text to clearly communicate the game state:
Displays the current heart holder’s name.
Changes color when a successful theft occurs.
Updates instantly on transfer.
No HUDs. No dialogs. No clutter. Everyone nearby understands what’s happening at a glance.
Designed for flexibility
This script is intentionally clean and easy to customize.
You can adjust:
Steal distance
Time required to steal
Message wording
Visual colors
Notification frequency
Because the logic is straightforward and well-structured, even moderate scripters can adapt it for their own systems—dating games, team mechanics, territory control, or themed events.
Use cases
This script fits naturally into many Second Life environments:
Clubs & social venues – Turn idle standing into interaction
Speed dating & matchmaking events – Add playful competition
Roleplay sims – Use it as a power, artifact, or territory item
Valentine / Cupid events – The heart theme fits perfectly
Game nights & contests – Simple rules, instant engagement
Because it relies on proximity and presence, it encourages avatars to stay active and involved instead of AFK.
Permissions & resale rights
This script is sold with FULL PERMISSIONS:
Copy
Modify
Transfer
You are free to:
Use it in your own builds
Modify it for personal or commercial projects
Resell it as part of a product or system
Include it in games, event tools, or roleplay packages
No external dependencies. No required servers. Drop it in a prim and it works.
Why this script works
Many in-world games rely on menus, HUDs, or complex UI. This script doesn’t. It uses natural avatar behavior—standing close, moving away, interrupting others—to create gameplay.
It’s easy to understand, hard to control, and fun to watch. That’s why it works in crowded spaces.
If you want something that creates instant interaction without training users, this script does exactly that.
Included
Full LSL script
Clear internal comments
Ready to drop into any prim
No configuration required to start
- Proximity-based heart stealing mechanic
- Real-time holder warnings via IM
- Interruptible theft system for competition
- Floating text with automatic updates
- Full perm, easy to customize LSL script








