JTC PHOENIX HOUSE RISING DOJO Build
Square footage; 24.23976 by 17.58974 by 31.28467
Land Impact;39-42
Price;400 in world
When you first rez it out, its in a rezzer...
== The Features of the build; 3 windowed floors with arched ceiling and a sun roof at top, a corner elevator and exterior lighting that casts shadows inside and out.
=That front door has 3 panels instead of 2, (left, right and top panel). Those 3 are linked to the frame and that frame must be the root prim or the doors may go flying off to 0,0,0 in your sim.
=All doors and windows have Kool door system installed and is upgrade-able to RP level. You can modify some of the options as well, Read the Kool Builder Door info / upgrade note card contained in the contents of the doors and windows. All windows open by touch.
=The external industrial lamps and the glittery corner columns are in a single link set by themselves. You can touch any of them to turn the entire link set on/off. It is controlled by a single script which must be in the child root of the link set for it to work correctly. As long as the script is in the child prim you can add items to the link set. Once linked the items will be activated along with the rest of them and will emit light (not glow) from there Z axis. These lighting effects are accumulative.
=There is a lift in the far-right corner that allows easy access to all floors. To call the lift you click on the red sphere located on the wall to the right of the pad. If the half sphere is blue the lift is already there. On the lift right click on any of the 3 pads on the lift and choose a platform from the menu that pops up after you click one of them.
The bottom/main floor is platform 0 and above is 1 then 2.
FYI; When you rez the Rising Dojo for the first time the elevator floors may need to be initialized. To do this cam up and click the red sphere that is to the right of each lift, calling the lift to that floor. The menu should display the buttons on all 3 floors. If not, let Studcrusher know and he will make it work for you
=Lighting:: – the 4 sparkly corner columns and the front door lamp. Let there be light by clicking anyone of them. Uses 1 script for all in that link set.. If U want more light to project link any prim to that set but the lamp above the door (that has the script) must b the root prim. The external industrial lamps and the glittery corner columns are in a single link set. You can touch any of them to turn the entire link set on/off. There is a single script which must be in the child root of the link set for it to work correctly. As long as the script is in the child prim you can add items to the link set. Once linked the items will be activated along with the rest of them and will emit light (not glow) from there Z axis. These lighting effects are accumulative meaning the more prims in the link set the more that glow and it can get very bright.
Don’t ya want to see it to believe it? Stop by our in-world store and see for yourself at JTCrushers.
http://maps.secondlife.com/secondlife/Loveless%20Elegance/194/106/1502 . Use the mega holo-rezzer that you find there.
To check out the images https://imgur.com/a/viL9jI0 orhttps://drive.google.com/drive/folders/1W-efkhf7cOgfu1jbOVjcve1s0xciagOD?usp=sharing
We always welcome comments or questions. Message or drop a note card to Studcrusher or jacktop10
We are JTCrusher and we are only getting better.
If for any reason there are issues or questions with or about the build or buildings you bought from us then contact us as soon as possible via card or IM or both (To Studcrusher or jacktop10.) So we can make it work or wear correctly. We can be a lil spacey so if you do not get a response in 2 days please try us again or even better come to our store in world as we are often there doing something. We have no place to hide.