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[Jammin] Iron Braziers - 100% Mesh & Materials - Copy/Mod Version 1

[Jammin] Iron Braziers - 100% Mesh & Materials - Copy/Mod
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Please Note: A full permissions version of this product is also available.

Viewing In-World is highly recommended - see the link below.

A set of iron braziers for lighting your dungeons, lairs and castles. Six wall-mounted and free-standing variations.

Each brazier has two versions:

The 'full' versions, with animated texture flames, particle fire/smoke (see below), and sound effect are 2 LI.
The low LI versions, without particle or sound effects are 1 LI.

Both are scripted to turn on/off by touch, emitting light when on.

Land impact (for both versions) has been kept as low as possible (The full versions are 2 LI only because of the multiple scripts involved).

Highly detailed textures/materials, baked from high-poly 3d sculpting, and using 'emissive masking' for realistic glowing embers and flames.

Each is constructed as two meshes, linked together - the fire and the brazier itself. Each has its own texture/material set.

Textures
5 maps in total:

Fire diffuse and normal: 512x512 resolution. The diffuse has an alpha channel for controlling glow (emissive masking).

Iron brazier diffuse, normal and specular: 512x512 (Normal is 256x256) resolution. The diffuse and specular contain alpha channels - on the diffuse it is used by the lower LODs in order to use less triangles, while on the specular it controls the environment reflection for that metallic look.

Particle Fire

The particle fire script is based on Realfire by Rene10957, slightly modified. Touch to turn fire on/off, with a long touch to bring up a menu where you can control the size of the fire and to toggle the smoke and sound. The fire script uses a config notecard, in which you can adjust some parameters such as light intensity. Full documentation for RealFire is included.

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Thanks for visiting Jammin - you won't be disappointed! IM or notecard IvanBenjammin if you have any trouble or questions.

See item in Second Life
  • Fully scripted fire
  • Versions with & w/o particles
  • 6 Variations
  • Highly detailed baked materials