If you’re building a holiday scene in Second Life and you want the tree to actually feel alive, this script is built for you. It takes any Christmas tree—prim, mesh, or custom build—and turns it into a fully animated light show with owner-controlled effects, soft color transitions, blinking patterns, sparkle highlights, and optional snow particles drifting around the tree. Everything runs automatically once you drop the script into your linked tree, and because it’s full-perm, you can use it in your own products or add your own modifications.
Here’s how it works in practice. The script scans your linkset, looks for prims named “bulb” or “light,” and turns them into interactive Christmas bulbs. You don’t need to set anything manually. As long as the word appears in the prim name, the system picks it up. Builders like this because it means you can use the same script with dozens of different tree designs, from tiny tabletop models to giant public-square displays.
The next thing the script handles is color control. Out of the box, it comes with a handful of classic Christmas colors—red, green, gold, blue, and white. But if you want more control, you can create a simple notecard named LightsConfig and list your own colors as vectors. The script reads the notecard automatically and rebuilds the entire palette. No editing inside the script, no digging through code. You can create warm pastel trees, neon rave trees, icy blue winter trees, or brand-themed holiday displays.
Once the tree is ready, you control everything through an owner-only dialog menu. Touch the tree, and the menu pops up. From there, you choose the exact lighting style you want. The Slow Fade mode creates gentle color changes across random bulbs, giving you that soft, magical glow that works well in cozy homes. Fast Blink shifts every bulb rapidly, which is perfect for parties, clubs, or attention-grabbing event spaces. And if you want subtle lighting, the Sparkle mode dims most bulbs and lets random ones flash bright white, mimicking real holiday lights that shimmer at different strengths.
Snow effects are also part of the package. When you turn on Snow, the tree emits gentle white particles that fall, drift, and fade just like real snowflakes. This is especially nice when you’re setting up outdoor scenes, winter villages, Christmas markets, or holiday store displays. You can turn snow off at any time, and it doesn’t affect the lights.
The script keeps things simple for the user but solid under the hood. The system responds automatically to linked-prim changes, so if you add or remove bulbs, rename pieces, or rebuild your tree, the script rescans everything. If you add or update the config notecard, the script resets on its own and reloads your color list. You don’t have to touch a button to keep it working.
Builders like this script because it’s efficient. It doesn’t spam timers or particle updates more than necessary. It keeps glow and lighting effects smooth, uses fast link-set updates, and won’t drag down region performance even with large trees. And because it’s full-permission, you can package it inside your own tree products, offer themed versions, or include it in prefab holiday setups.
If you’re someone who sells Christmas décor, this becomes a plug-and-sell tool. You can drop it inside your mesh trees, adjust naming, add a notecard with brand colors, and you’re done. If you’re decorating your home or land, it gives you instant ambience without digging into LSL. It’s intentionally built for both creators and everyday SL residents.
Let’s talk a bit more about the modes, because they shape how your tree behaves. Slow Fade is the warm, relaxed option. It changes a small percentage of lights each second, creating a soft wave of shifting colors. Fast Blink hits every bulb at once with random colors, giving you that wild festival look. Sparkle feels sophisticated—dim lights everywhere with occasional bright bursts, almost like glitter catching sunlight. And if you just want quiet décor, the OFF option dims every bulb without making them disappear completely.
Everything you see is designed to be simple on the surface and flexible underneath. You don't need to know scripting to use this, but if you do understand LSL, you can easily expand it. You get full-perm access to the code, so you can integrate it with your own HUDs, vendors, or holiday systems. You can change timings, add new modes, sync multiple trees, or combine it with sound effects or animated ornaments.
In short, this Christmas Tree Script isn’t just lights on or off. It’s a complete little lighting engine for holiday builds in Second Life, packed into one script that handles scanning, coloring, animation, and particles automatically. Whether you sell décor, build experiences, or just want your tree at home to feel alive,
- Automatic bulb detection — Finds bulbs by name and updates them dynamically.
- Multiple lighting modes — Fade, Blink, Sparkle, and full OFF controls.
- Optional snow particles — Add falling snow with one button.
- Custom color support — Load unlimited colors via notecard.
- Full-perm for creators — Easy to integrate into any tree you sell or build.








