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Laser particle making Prim HUD Ver

Laser particle making Prim HUD Ver
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***Specification***
1.Prim (one Prim) who can easily produce variegated laser particle in dialog operation.
2.Particles other than the laser light beam are also possible by the setting of the parameter.
Example:All production is possible by the adjustment of the parameter such as sectorial emission,cone type emission, the dry ice for the stage,the flame, Flushing, the laser balls, and the laser tree.
(Sample image "With example of setting dialog" is published at the end of manual)
3.It is possible to change to shape and the color of the favor by correcting Prim.
4.Two or more Prim's particle generation ON/OFF, rotation ON/OFF controls are possible by HUD or the chat input for the stage production.
Identification up to 12 kinds or less can be controlled.

***Method of setting dialog***
A set dialog is displayed by clicking Prim.

[Ignore]
dialog is shut.

[Switch]
[Emi ON/OFF] (Emission ON/OFF)
ON/OFF switch of particle emission.
It is possible to switch even by the command input by the chat.
(Two or more Prim can be switched at a time. )
command : For /81 channels : /81es

[Rot ON/OFF] (Rotation ON/OFF)
ON/OFF switch of Prim rotation.
It is possible to switch even by the command input by the chat.
(Two or more Prim can be switched at a time. )
command : For /81 channels : /81rs
It rotates centering on Prim's Z axis. The direction where the particle emits light can be rotated by moving the angle of Prim's X axis or Y axis by the edit.

[Reverse Rot] (Reverse Rotation)
Prim's rotation direction switch. (CW: Clockwise and CCW: Counterclockwise)
It is possible to switch even by the command input by the chat.
(Two or more Prim can be switched at a time. )
command : For /81 channels : /81rr

[Emi Mode] (Emission Mode)
Setting of particle emission mode
[Cone Mode]
The particle is jetted like corn.
(When Emission Width is adjusted to 360, it jets it from all aspects.)
[Sector Mode]
The particle is jetted to the sector.
(When Emission Width is adjusted to 360, jet it to the circle. )

[Rot Speed] (Rotation Speed)
Prim's rotation speed.
[MAIN]
It returns to the main dialog.

[Emi Width] (Emission Width)
Width of particle emission angle.

[Start Scale]
The particle emits light in the form of Start Scale. Afterwards, it gradually changes into the shape of End Scale.
(Start Scale Length)
Length of particle when emitting light.
(Start Scale Width)
Width of particle when emitting light.

[End Scale]
(End Scale Length)
Length of particle when disappearing.
(End Scale Width)
Width of particle when disappearing.

[Emi Speed] (Emission Speed)
Passing speedof particle.

[Emi Time] (Emission Time)
Time of particle from luminescence to disappearance.

[Color]
Setting of color.

[Alpha]
(Start Alpha)
Transparency of particle when emitting light.
(End Alpha)
Transparency of particle when disappearing.

[Emi Rate] (Emission Rate)
Luminescence stop time when pulse is made to emit light.
(When continuously emitting light, use it by 0.0. )

[HUD Channel]
HUD channel setting when ON/OFF of particle luminescence and Prim's rotation ON/OFF are done by HUD or chat.
When you do ON/OFF remote controll, it is necessary to set it by the dialog.
(Please set it again though the default is No1(/81). )

***Others***
The texture particle of making by oneself can be put out by changing the texture of contents.
(note)Please make the name of the texture "Texture".
Please enlarge the size of Prim and the size of the particle when the particle disappears when parting.
Please rez after it takes it once when you make Prim of the same particle setting value.
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Katsu Atlas

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A DO NOT RECEIVE THE PRODUCT
full star empty star empty star empty star empty star Posted August 11, 2017 by Daferze

A UN NO RECIBO EL PRODUCTO.
A DO NOT RECEIVE THE PRODUCT

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