G General

Luminous Caster HUD Version 1.0

Luminous Caster HUD
Details
Features
Contents
Reviews

First of all, thank you for your interest in this product.

Unlike previous Luminous HUDs, like Luminous Paladin or Luminous Knight, this HUD focuses on the use of light based magic for attack, defense, and control.

Although mostly focused for combat, you should still be able to show off yourself with it in non-combat scenarios (e.g., RPing).

As suggested above, if you are already familiar with previously released Luminous HUDs, particularly Luminous Knight and Luminous Paladin, you'll definitively be familiar with this one as well.
Although 'lacking' a melee weapon, as its 'siblings', this HUD is specifically directed to those who prefer not to use a weapon, and relay on their magical skills instead, or simply to those who would like to complement their previous Luminous HUDs (or others) with some additional lightbased magic.

───━══ FEATURES ══━───
───━ MOVEMENT ACTIONS
Whenever the HUD is active, your avatar will be granted certain movement enhancements:

▶ AIR STEP
While in mid-air, press the jump button.
A magic seal will appear bellow your feet and propel you upwards as a double jump.

▶ GROUND DASH
While on the ground, double tap any directional key to ground dive a small dash to the selected location.

▶ DIRECTIONAL FALLING
While in mid-air, use strafing (i.e. SHIFT + RIGHT or SHIFT +LEFT) to fall to the right or the left.

───━ HUD ACTIONS ━───
Follow the description for each button in the HUD

▶ ON /OFF
Press the button in the HUD to de/activate it.

▶ CONFIGURATION
Press the button to pop up a dialog window with the following options:
▷ HUD(r) - to resize the HUD
▷ COLOUR(c) - to select the colour of your attacks.
▷ DASH [] - to de/activate the GROUND DASH functionality
▷ AIR JUMP [] - to de/activate the AIR STEP functionality
▷ POSE(c) - to select your battle stance.
Currently, three poses are available. Depending on the feedback, and time, more may be added.

▷ NOTE:
You can cast any of the following abilities by pressing the HUD buttons, or using the quick-casting gestures available with the product.

▶ LUMINOUS ASSAULT
Cast five light seals in front of you and throw five light bolts out of them.
Each bolt will converge to the closest target it can find; otherwise they'll converge in front of the caster.

▶ LUMINOUS TOWER
Cast a three layered spell in front of you.
From it, a large light tower will emerge, damaging anyone inside it.
By default, the tower will be summoned at the closest target's location.
Otherwise will be summoned in front of the caster, allowing to be used, in a way, as a defensive move.

▶ LUMINOUS SHIELD
Create a basic light shield around you.
Everything that collides with this shield, will cause it to stay longer, up to 10 seconds.
If this move is used again within a 5 second window, the shield will be compressed, and explode, causing a shockwave, pushing nearby people
around.

▶ LUMINOUS TOKEN
Cast a light orb in front of you.
If this move is used again within a 10 second window, the caster will 'slide' towards the location of the token.
If the token hits an object it will stay at that location for a while; If it hits an avatar it will follow said avatar.
▷▷ NOTE: Only in the SCM version
During the dashing, the caster should be invulnerable to damage and crowd control effects - should only work with SCM 3.0 and above.

▶ LUMINOUS BLESSING
Cast a magic seal at your feet.
Anyone staying inside that seal will heal them.
Using this move with an active token in the field will cast an additional healing seal at the token's location.
▷▷ NOTE: Due to the system not allowing it, this move is absent from the LL version.

▶ LUMINOUS CURSE
Cast a magic seal in front of you or at the closest target location.
The first person selected will have their movement impaired, as the seal will suck them in.
Using this move with an active token in the field will cast an additional healing seal at the token's location.

▶ LUMINOUS STARFALL - located in the centre of the HUD
Cast a magic seal above you.
From that shield, several large-scale light bolts will be cast, aiming at random
locations and at the location of targets bellow it, damaging them.
▷▷ NOTE: This move can be seen as a nice zooning move in close areas.
Combined with the Luminous Curse move, however, can lead to nasty results.

───━══ CLOSING NOTES ══━───
▶ Feedback?
▶ Suggestions?
▶ Questions? (that this does not answer)
▶ Found any Bugs? Problems?
▷ Please contact Encaitaron Korobase

  • Spellfire and SCM Enabled
  • Combat and Roleplay Friendly
  • Customizable options (colour, stance)
  • Light based offense/defense/healing moves
  • Free Updates