================INFORMATION================
[MCS] MORTAR (81MM CALIBRE) v3.5
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FEATURES:
# Prim counts -
Mortar case (decoration) = 9 prims
Mortar (scripted) = 6 prims
Rezzed mortar shell on being fired = 7 prims
(The prim requirement will be approx. 22 with the entire set-up and 1 round of fire)
# Mortar range = 70 meters
# Mortar shell:
Trigger time = Immediate
Impact range = 4.5 meters
Push = Yes
Damage = 80 (to Avatars and >42 for vehicles/objects within 4.5 meters of the target and having the MCS health meter)
Anti Personnel, Anti Vehicle
No distinction between friend and foe
# Integrated with MCS health meter
# Mortar takes damage due to direct hit by any projectile and MCS bombs & missiles exploding within 4 meters
# Excellent visuals even on "push & damage" disabled land
# PERMISSIONS - ONLY COPY
# No Mumbo-Jumbo Operations
# Realistic Design, Displays & Sound Effects - Inspired By Real Life
# Free Lifetime Updates
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HOW TO USE:
# Mortar case is for decoration
# Rezz Mortar from inventory
# Double-Click on red button to fire rounds
# Click on the body --> Blue menu pops up --> Use the menu to rotate the mortar and change direction of fire
PLEASE NOTE:
# Best views in "Advanced Lighting Model"
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Updated version 3.5:
# Updated mortar rocket with push, damage and particle settings
# Mortar integrated with MCS health meter
Updated version 3.0:
# Specular looks
# Mortar shell trajectory, explosion effects
# Mortar firing effects, angles
# Bugs, glitches
Updated version 2.0:
# Updated texture
# Updated muzzle flash
# Updated mortar shell
# Added option to rotate the mortar easily
# Updated sound effects
# Some minor fixing of glitches
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PLEASE READ "WHAT IS MCS"
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Please check the DEMO video available at our YouTube channel
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Feedback/Reviews are always welcome
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CONTACT:
Send an IM In-World
Regards,
MOONSHINE CORP.