Mesh Roads 5 styles - Textured - NO TRANSFER - ZimberLab Roads A2
THIS ITEM CONTAINS TEXTURED VERSIONS OF ZIMBERLAB's ROAD BUILDER A2
IT IS COPY - MOD - NO TRANSFER
(For Full Perm version and more info on the Road Builder plz take link at related items.)
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5 Sets of models. Texture Styles: City, Town, Rustic, Decayed, and Metal.
96 parts per style in total.
Land Impact 0.5 - 2 per part at normal size. Resizable with limits.
Second Life building skills required.
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The Road Builder is a system that allows versatile road construction, however it is important to understand the limitations.
The second life Snap to Grid functionality can be used to position the parts. A 0.125 grid setting will allow to snap most of the parts in place.
All parts are meant to be placed in the X and Y directions of the SL grid.
One exception is the Diagonal part that is used to connect 45' bends.
The set has a Left and a Right Bend part each with a 45' turn. Combining both will give a 90' bend.
For easy use there are Bend REZSETs where all bends have been pre-rotated and/or linked.
There are 2 sets of Slopes, one with 15 and one with 30 degrees inclination.
The lowest elevation is 4m, apart from that any elevation in meters can be achieved.
Space parts can be used to create parking lots and open spaces. Use the Assembled ones as a guidance how to approach this.
Ground parts can be used to place a floor surface matching a road part.
Transit parts allow to connect the different textured sets.
The set also includes several cut-up parts to accommodate different circumstances.
Normal Width = 14m (8.5m road + 2x2.75m sidewalk)
The flat Straight and Diagonal parts can be stretched in length up to 64m, keeping Land Impact cost at 0.5.
Resizing parts to create wider roads is possible. (Default=14m - Large=21m - XLarge=28m)
Upscaling will gradually increase the Land Impact of the more complex parts like the Bend, Crossroad, T-split, Rise part etc. The Land Impact of the more simple parts is unaffected by upscaling.
Shrinking length or width more than 50 % may bring the lower LODs too close into view (depending on the viewer LOD Factor setting). This might result in deformation of the object and its textures.
The manual contains:
A - How to Assemble the parts.
B - Working with the Bend parts
C - Constructing Slopes
D - Resizing Instructions
E - Overview of the parts
F - Info on Bug VWR-2567
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General Info:
- This product is packed in a Provider which has buttons for each different section. Touch a button to get a folder with the content. A button's content can also be accessed by 'Edit Linked' and dragging it into the inventory.
- All our products are designed for regular texture mapping. Planar mapping may not render correctly on certain parts (BUG-4066).
For information regarding the use of our products visit http://zimberlabinfo.wordpress.com/
Find our video channel at https://www.youtube.com/channel/UC07g20KMsJztvb_KqQs3XQA
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See item in Second LifeOh my goodness...
...this has EVERYTHING you need to make all types of roads. It's so well organized too!
Worth the price
everything is there and it looks great nice work zimberlab