Multi-Part Texture Changer Version final
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This script kit allows you to transform your creations into fully customizable items. For instance, imagine you have a couch and you want the owner of your creation to be able to select pillow & seat textures to create a custom preset. You can do exactly that with this script. The owner is able to make these selections from a very simple menu in 2 easy steps.
Installation & Setup:
Firstly I'm going to explain just how this script works and the possibilities... Included in the package is a script named 'MBCTC (main)' and an example notecard named 'MBCTC:MenuButton:example'. We don't need to worry about the script just yet.
You will notice the notecard is named uniquely. You will notice there are 3 : characters within the notecard name. These separate certain options...
The first part is 'MBCTC' this just lets the script know that this notecard is important.
The next part is 'MenuButton' this is menu button name that will appear when the customizable object is touched. For instance let's say you had a piece of jewerly where you wanted to change the stones and chain. You could use the appropriate naming such as 'Stones' or 'Chain' and those names will appear in a menu when the object is touched.
The last part is 'example' this is where you would put a unique code/name that would be the same name as the prims within the link set that you want to change. For example. If you had a piece of jewelry and you wanted to change the chain. You would name all the chain prims appropriately with what you place at the end of the notecard.
Example:
You had a piece of jewelry. You named each chain link 'chainlink' you would then append that to the end of the notecard.
MBCTC:Chain:chainlink
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You can have up to 12 different notecards within your object named appropriately to change certain prims within you object.
If you open the example notecard included you will see the following...
Dark Wood:e82ec11e-56be-9d82-6d20-2c1b553cd8c6
Gray Wood:5e8a5733-55d2-2df2-6da5-cf7c72be9a16
The first part 'Dark Wood' this is the button that will appear in the menu upon final selection... The next section after the : character is the uiid key of the texture we will be using. You can have up to 12 different textures per section.
Hopefully this has explained everything. If there is any tiny detail you are unsure of before or after purchase please IM me.
Stevoid Resident
NOTE: The script included in this package should not be given away as a freebie. It must be sold within a creation.
See item in Second Life- Create customizable objects
- Store UIID keys in notecards
- Up to 12 configurable sections
- Supports up to 144 textures
- Use in Jewelry, Furniture etc
very bad
:/
Good product, only one flaw.
Good product. Only set back is, you cannot control the menu while sitting on the object. So if you have furniture with sits, the person will have to change the textures first and then sit.
L$ 475
Unpacking Required
This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.
- Copy
- Modify
- Transfer
- User Licensed