---Update 1.2---
These were broken due to a problem with the latest version of Firestorm changing how they deliver animation on mesh objects. As a result I have had to complete re-script and re-do the animation but they are as they were before.
You can now load images into these eyes via the format of texturename.anim;X;Y;Z
X = number of frames on X axis
Y = number of frames on Y axis
Z = frame rate of animation.
Hello and welcome to my latest release for the OpenPony avatar, animated pulsing heart eyes!
---Here are some examples of these eyes in motion!---
Youtube video showing off all the different eyes and the particle effects:
https://youtu.be/kCwLrQyc2Xw
Here are some more gifs and such!
https://imgur.com/a/WcsnVQs
---YOU WILL NEED TO BE ON HORSE VERSION 1.3.4 FOR THESE TO WORK 100%! More on this at the bottom of this page!---
Also if you set any parts of your eyes to be less transparent the hider script will not know to hide/unhide those parts. This is a limitation of the OpenPony scripting and should be fixed in future.
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Are you a horse in love? Have you been pulled into the thrall of another? Do the horn(s) upon your head qualify you to make "I'm horny" jokes? I've got just what you need right here.
What you get in the box
6 sets of easy to wear eyes scripted to auto-hide the rest of your eye parts without any delinking necessary, simply wear and go!
2 Of those sets are fully tintable too if red isn't your thing!
All textures used in the creation of this project to help with customization.
Instructions, of course!
And a fun particle generator to make loads of hearts come from your romantic horse!
lastly, free updates and support!
--If you are using an older version of the horse than 1.3.4 please read---
What happens if you are on older horse code: When you wear the eyes, the object called "Pupil.001" does not auto-hide, so the two circles on the default eyes stays there. Additionally, when you take the eye object off it should auto-unhide the rest of your eyes to return to normal, this doesn't happen at all with older horse.
Also if you set any parts of your eyes to be less transparent the hider script will not know to hide/unhide those parts. This is a limitation of the OpenPony scripting and should be fixed in future.
You will need to do one of the following:
A) Update to new horse
-Go get a new horse from one of the horse venders, there should be an updater object in there, please use that to update your horse!
B) Manually edit and hide this part of the eyes (if you don't like the look of it) and manually unhide your eyes.
One more note on updating: If you get a new boxed horse form the vender it should have an object in there called, "V1.2/Patch1 --> 1.3.4" this, despite the name (scripter forgot to rename it) does work and will update your 1.3.1 horse to 1.3.4 horse.
If you don't want to update:
-I am working on a fix to get around this issue by using different commands, which will be less automictic but better than manually editing horse eyes.
-Included in another box to these eyes are scripts and instructions to manually edit your eyes, these should work regardless of any horse version past or future. They're the hardest method of using my eyes though.
You can get this slightly cheaper in-world!
See item in Second Life View Video »- Fully animated eyes!
- Easy to use wearable eyes!
- Free updates and product support!
- A heart particle generator!
- Love struck apperance!