PLEASE NOTE: This is just the texture HUD for the Orindi mask and does not contain the mask itself. This is for those who have bought one of the Orindi masks packs and only want the HUD so to not purchase another Mask. The HUD works on the mask regardless if you bought the Textile version or the Latex version (you can mix).
The following text describe the Mask and not necessary the HUD itself:
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Fitted mesh Steam punk mix sci-fi mask that doubles as a gas mask. Face shield, filter & Visor can be individually hidden and the whole mask can be customizable with 30x3 textile textures and 11x2 metal textures (with material support) to mix & match as you wish. Almost every surface can be customized through HUD (colour tinting, texture etc.) after your own heart. Optional RLV features which includes an Asphyx iation RP Breath play function with outside operator and open access functionality.
Please note that due to the nature of this Fitted mesh product, even though they are set to mod, you cannot change size, position or rotation of them. You can however change the surfaces. Also note that it was made for a FEMALE shape and body fat has to be low or it will start to deform the mask too much. Some editing of the shape might been needed to make it fit better.
_FEATURES________________________________________________________________
◉ Appearance HUD helps you customize the mask. It includes 30 textile texture (3 version/Colour; Pattern, Stripe, Plain (Total 90)) and 11 metal textures (Plain and worn/scratched)
▬ Also change colour tint, Shininess, Full bright and material strength and glow (may not apply to all surfaces).
▬ Hide/show certain parts such as the face shield, filters, visor and shoulder straps.
◉ Choose between a ranges of insignias for the shoulder strap epaulette.
◉ Visor: Use the included Visor HUD to change the symbols on it, reveal your emotions thought emojis and symbols on your Visor… or let someone else (operator) change them for you.
◉ Breathing filter: Can be hidden, Inside spins and speed can be changed thought mask menu and texture can be changed through the appearance HUD.
◉ RLV: Locking, both self-locking and master-locking restraints related to the mask:
▬ Garbled speech
▬ Blur vision
▬ Blindfold (requires RLV 2.9 support)
...And more
◉ Asphyx iation RP/Breath play: Your actions will consume oxygen from limited reserve filled up by restricted breathing. Actions like Talking and Movements will start to deplete your reserve until you faint. Passive actions such as Standing still and sitting will slowly fill it up again.
Things that are more exhausting like running and jumping will consume oxygen faster than walking. Sitting will refill it faster than standing and so on. With how much/little can be adjusted by the user or their operator in the menu.
As the oxygen level goes down, your vision will start to blur (or blindfold; requires RLV 2.9) and you speech will be more incoherent and you will start to gasp for air more and more as you talk. It will also start to limit the length of your words. You can use the garble feature in the RLV section on top of this to make the speech even more difficult.
◉ Operators: You can add up to 5 Primary Operator, 5 Secondary operators and/or Open Access that can control your mask from the outside in such as RLV functions and the Visor HUD.
We reserve the right that this text may contain errors.
See item in Second Life- RLV
- Customisable
- Breath control RP (RLV)
- Material support








