PFC~Trusty Steel Version 1.1
Hello, thank you for your interest in this sword
It contains 2 sword versions depending on which combat meter you are using, Gm, Zcs or Ura, Dcs2...
The sword animations are meant for wielding it with both hands.
It comes with a sheath in belt to wear the sword laying on your left hip and an alternative harness to wear it crossed in your back. If the harness doesn't fit, theres also a scabbard without the harness. All of the sheaths are stretchable.
The Texture HUD allows you to customize the leathers and the metal details of the sword, scabbard and harnesses, visit main store to interact with the rezzed demo.
COMBAT
GM Stats:
· 40% and 35%
· 2 modes:
0.65 seconds delay / 2.8 meters reach
0.55 seconds delay / 2.5 meters reach
GM Weapon Features:
· auto mode
· soft trigger
· safe draw
· autosheath
· hit reports
· auto draw/sheath shield
· customizable command channel and sounds
DCS Weapon Features:
· Optional impulse
· Optional AO animations (stand, guard, block, run)
· Autodraw/sheath shield
Thats all!
Pucca Firecaster
Very nicely done.
No lag scripts for combat, well textured and a rugged looking blade. Finally not something that's all shiny and new and actually looks as if used in combat. Here's hoping PFC makes a wicked zweihander sword as well!
Great Sword, Horrid Stance Animation
The Blade itself is great for looks, textured rather nicely as well as the sheath. However the animated stance pose is rather odd. It only sits in one hand whilst acting as if it's in both. This can break the immersion of Roleplay at times, and I honestly wish they had added a simple idle stance where the blade rests in their hand.