This is a Teleporter suitable for use as a Shop Directory, for shops within the same sim.
It uses a Sit Target to simulate a Teleport, so destinations must be within 300m of the board in any direction - a sim is only 256m x 256m, so all points within a sim will be accessible... +/- 300m in height.
This also means it will work even if a Landing Point is set.
[See Related Items at the bottom for other sizes, including FatPack]
Features
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** Only 5 prims
** No notecard used for setup - just drop in the Landmarks and Textures
** 12 panel display for Shop textures/logos, with a scrolling mechanism to go through sets of 12 entries
** Detects optional Shop Notecards , and gives then on request
** 'Click Counter' and 'TP Counter', which can be reset via Owner Options
** Choice of either square or wide panels, set in Owner options
** Resizeable, with customisable background and top panel
** Free Updates for Copy Version
Requirements
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One texture and one Landmark per entry, with optional notecards
The directory uses a simple index for landmarks and textures, assuming for example that the 7th texture will correspond to the 7th landmark as they appear in its contents.
So set of items doesn't need to be consecutive, but they do need to appear in the same (alphanumeric) order.
Using a consistent naming regime will ensure that this happens ... e.g. texture named 'Pan's Shop', and landmark named 'Pan's Shop, Kochoomo (232, 54, 43)'
1. LANDMARKS - should retain their sim coordinates as the last item in brackets in the name- e.g. (50, 220, 104). If any coordinate is more than 300m away from the location of the Teleporter Board, then it will not attempt to teleport to that place.
2. TEXTURES -
The aspect ratio for square textures is 1:1, such as 128x128, 256x256 or 512x512.
The aspect ratio for wide images is 2:1, such as 256x128, or 512x256
Remember, although larger images might give a better resolution, there is an advantage in having smaller file sizes so they rez more quickly.
3. NOTECARDS - can be included, in which case they must be given the SAME NAME AS THE TEXTURE, but with ' Notes' added to the end of the name.
So a set of items for a shop, i.e. LM, texture and Notecard, might be named like this:
Pan's Shop, Kochoomo (232, 54, 43)
Pan's Shop
Pan's Shop Notes
CHECK: When you add items to the Shop Directory Teleporter, always do a quick check to make sure they fall into the correct order of items in the contents.
- ** Only 5 prims
- ** No notecard used for setup - just drop in the Landmarks and Textures
- ** 12 panel display for Shop textures/logos, with a scrolling mechanism
- ** Detects optional Shop Notecards , and gives them on request
- ** 'Click Counter' and 'TP Counter', which can be reset via Owner Options
It works well
A little tedious to get the LMs and textures all named correctly, but once done..it works as it should and only 5 prims.