~~ Welcome to the Pantera Polnocy's Gadgets store ~~
= The "Pantera Polnocy's Gadgets" flagship item. =
This is a hat, an item from the Library named "Male Explorer Hat", but it comes with installed almost 20 tools inside, that may be helpful during your Second Life daily experience. Few are decorative, few actually works. Need get an attention? Use siren or megaphone. A griefer has land owner rights and pushes you around? Enable ground magnets. It's too dark around? Turn on flashlight (well, it's technically a glowing ball :P) and you won't be blind anymore. Need to lift up, but you can't fly? Use springs or helicopter.
All thingies are activated by voice: script is listening to owner on the public channel (0)... which is bad, I know - but in this way hat is more "realistic" in behaviour. List of gadgets:
1. Springs - will kick you up into air. Works well in non-fly zones or non-push zones.
2. Copter - same as above, will work in almost any place, but instead of throwing you in air it'll allow you to fly dynamically up, if you hold down left mouse button.
3. Flashlight - a white bulb; strong white light and glow effect.
4. TV - shared media display - for V2 viewers. You may watch YouTube movies with your friends in any place.
5. Siren - blinks (red-yellow), glows and plays a sound. :3
6. Megaphone - will repeat everything loudly. Useful for DJ-s.
7. Radar - sensoring system; will show all avatars around you withing 96 metres scan range (display name, username and avatar key)
8. Magnifying glass - light glow will brighten things a little, when you look at them through it.
9. Binoculars - decorative.
10. Phone - decorative.
11. Wind sail - will push you forward all the time with small impulses.
12. Mallet - decorative. May work as a repellent. :P
13. Parachute - slows falling... a little bit.
14. Fire hose - rapid blue particles emitter. Won't hurt anyone, but may act as a surprise on the party's end... or beginning. ;)
15. Ears - decorative tubes.
16. Periscope - decorative. Don't use with low ceiling. :P
17. Camera - green and decorative.
18. Respirator (breathing mask) - decorative.
19. Magnets - will push you to the ground. Really hard. Virtually nobody will be able to lift you up.
Also, say "go go gadget help" to display this inworld:
"== Gadget's Hat basic help ==
1. All gadgets are activated by voice. You must tell 'go go gadget [name]' in the general chat to turn them on, like 'go go gadget copter'. To turn off a gadget you must say '[name] stop' or 'gadgets stop' to turn off all at once.
2. Available gadgets are: springs, copter (hold left mouse button 'outside' copter's blades to fly up even in non-fly zones, steer with arrow keys), flashlight, tv (shared media display - for V2 viewers), siren, megaphone (will repeat everything loudly), radar, magnify, binoculars, phone, wind sail (will push you forward), mallet, parachute (slows falling... a little bit), fire hose (beam of particles), ears, periscope, camera, respirator, magnets (will push you to the ground really hard)."
Prims: 92
Scripts: 3
Scripts memory needed: 48 KB
DON'T UNLINK THE HAT. Script is communicating with prims via link numbers.
All screenshots are from version 1.0
== Changelog: ==
1.0
Initial release, formally a beta. First 16 gadgets and command recognition engine. Horrible scripts count and memory usage (over 4 MB). Free update from 1.0 to 1.1 for all residents.
1.1
Scripts count reduced from 70 to 3, memory usage from 4000 KB+ to 187 KB, functionality unchanged. Now it's not only a toy, which may be used occasionally (because of sim lag/usage), but a practical and fun tool for every day. When Linden Labs implement llSetLinkMedia() scripts count and memory usage will be reduced a bit again.
1.1b
Fixed bug with duplicated, constantly looped siren sound attached to the beacon light prim. Now sound is managed only via the main script. Adjusted wind sail pushing force, enhanced copter's rotor power. Removed unnecessary delay for fire hose's particles emitter.
1.1c
Irritating radar sound removed.
1.2
Added a camera, respirator (breathing mask) and magnets - so gadgets count is 19. Adjusted few objects a little. Prims count raised from 77 to 92, scripts needed memory from 187 KB to 192 KB. All residents with previous full version of 1.x hat model may update it for free - just send me a notecard/IM inworld.
1.2b
Reduced needed memory from 192 KB to 48 KB.
Like it? Leave a review! ^^
- 19 tools in one hat, including working helicopter or fire hose.
- Surprise your friends - they'll be expecting a normal hat.
- Low scripts count and memory usage.
Cute and fun!
This makes not only a great Inspector Gadget hat but also a pretty nifty private detective hat, too!
Go-Go-Gadget-riffic!
A very spiffy idea, and a steal at it's current price! I would suggest adding a notecard with the instructions to the package. I copy pasted them to a notecard myself from the marketplace description for reference, but that would make it a bit easier.
Absolutely amazing!
The only thing that could make this better if it had more sculpts and a few more gadgets, but besides that, its incredible, defiantly a must!