Parcel Chat Relay v2
*** THE ORIGINAL ***
This is the original parcel chat relay with full source and optimal performance.
These days there are -often more expensive- alternatives around. Don't let them rip your lindens! For L$25 you have the best product for the lowest price - read the reviews if you don't believe it.
NOTICE: THIS PRODUCT NEEDS BASIC KNOWLEDGE ABOUT EDITING SCRIPTS, CONFIGURATION AND SL LIMITATIONS!
* IM me if you have questions! This product works as intended! *
You can also get a free copy from the SL wiki : http://wiki.secondlife.com/wiki/ParcelChatRelay
If you are lazy, use PCR at various locations or just want to sponsor my work, check the autorezzer at related items
Updated version 2 - even more efficient ; no longer uses radar! Version 1 is included in package too.
Description:
Communicate on your land in general chat regardless of distance between avatars. Useful when building, in clubs, for roleplay, etc.
Messages will be intelligently relayed - a listener will never hear a message twice! It will either be heard normally, or relayed. Using the new llRegionSayTo() api, chat messages are only relayed to avatars that are out of range.
How to use:
* Rez 1 or more relays on your parcel, in a way that you could hear each avatar (<20m). Do not worry overlapping, but don't overdo it either - less relays will still be less lag.
* If you rez a relay on its' final position, it will immediately be 'tuned' and part of the network.
* If you move or remove a relay, it might take up to 10 minutes for the network to catch up.
Features:
* Muliple relays can be rezzed to cover each part of your parcel.
* Dedoubling without any overhead
* Low lag - relays do not have to communicate to dedouble messages
Permissions:
Script: Full perm - see license.
Demo item: copy, modify.
Limitations:
* Works only per parcel (by design). Agents on neighboring land will not receive relayed messages.
* Receivers have to be within radar range (96m) of the receiving relay
* Scripts cannot distinguish normal say, whispering and shouting. Normal say is assumed. Shouts may be heard double by the receiver
* Moving avatars might experience 'border' cases - where a message sometimes accidentally is not relayed or double relayed. Due to the fast response time unlikely
* The displayed ('faked') name is the official linden name, and chat is colored like objects, not avatars. Also depends on viewer settings.
Remarks on the parcel limitation.. Other options (sim wide, range based) would be easily possible, but i like the item to be zero-config ('just works'). Feel free to mod the script at your demands.
License:
The TSL License - Summorized: Full perm scripts so you can edit and modify. Unrestricted for personal use, but for building (redistributing) please obtain a builder's license to support my work.
Availability
This product is both available as part of the DJ set and as stand alone product.
Extensible and straightforward
Fullperm scripts are always nice to see. Defaults to all parcels owned by the owner instead of just the one parcel, but that's a simple fix.
+++
Thank you so much this product! It was easy to rezz and was working right away
it works Great!
I was not sure at first what to buy but for 25 lindens i was thinking to give it a try, i must say i only put 5 and it works more than great.i am really happy with my purchase.it is a great product!if you need a chat extender this is the product for you!Thank you Tano!
This is the one
I bought 5 other chat relay systems and the only one that worked for my situation was this one. I need something that would cross parcels, limited in height, in order to relay chat from my main lounge area (group access only) to a lobby landing spot (public access). All the other products failed in one way or another. I rezzed out 7 of these and it the goal was accomplished in 15 minutes.
Also had good response from the creator when I had a question. Thanks!!
Yup!
Takes some time to get it to shut up, but sit through it. Works like a charm! I have 8 of them set up to cover my whole parcel, all named differently, so I can keep track of which ones report missing a node or finding one. Once they all say they found the others, it works like a charm, really. Why waste more on expensive ones, if this does the trick? Thanks Tano ☺