G Generell

Pixelancer ~ Spillage Version 02242018

Pixelancer ~ Spillage
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Thanks for your patronage!

Spillage is a set of 4, large spills of fluid. I trust you will think of a purpose for this.

This is the second generation of my mesh Liquid products. In this generation, instead of using texture changes, I use a greyscale texture. This makes it easier for you to modify the mesh color to match your scene.

1 Li each at default size.

Model is Modify.
Scripts are No Modify.
Copy
No Transfer

~ There is an owner-use-only color change menu with 5 options.

~ I have selected textures to help you blend with other Pixelancer products. Spillage pairs well with Drip, for example.

~ This does not use alpha textures. These are 3D mesh objects.

~ I have set the mesh with modify permissions, so you may flatten, stretch, or re-texture it to suit your needs.

~ Play with the Glossiness and Color settings under the Shininess(specular) setting for different effects.

~ Each object is composed of a mesh component with 1-2 faces, using a single UV, a specular map, and no textures larger than 512x512. Maps and textures are not included.

~ This is 100% mesh. Resizing mesh will change its land impact, and you must use a capable viewer.

Please view the DEMO at the kiosk in world.

  • 4 Different Props
  • 5 Color Options
  • Mesh has Modify Permissions
  • Low Land Impact
  • Matches Other Pixelancer Products
Durchschnittliche Einstufung: voller Stern voller Stern leeres Sternchen leeres Sternchen leeres Sternchen
  • 5 Stern:
  • 4 Stern:
  • 3 Stern:
  • 2 Stern:
  • 1 Stern:
não é realista
voller Stern voller Stern leeres Sternchen leeres Sternchen leeres Sternchen Veröffentlicht 20.8.2018 von Maude Beck

quando eu dropei eu vi uma grande mancha de sangue de cartoon, o mesh é bem feito, mas a textura poderia ser melhor

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