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QuadTwist Versión 1.051814.1842

QuadTwist
Detalles
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Contenidos
Reseñas

This classic amusement park attraction is inspired by "Scrambler" and "Sizzler" attractions built from both prims and mesh objects with seating for 16 avatars. Once all avatars are seated visitors can cick the attraction which will begin spinning each of the four groups of four seats at high speeds. All prims and mesh are YesMod, YesCopy, NoTransfer allows the attraction owner to recolor and retexture at will while all scripts are NoMod, YesCopy, NoTransfer.

Setup
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Configuration of the attraction is very easy...

1. Rez the attraction and raise/lower so the bottom rests on a flat floor/ground.
2. Rotate and/or Move the attraction to fit within a designated 15m x 15m area,
3. Owner then clicks the attraction base to rez the 16 seating areas
3. That's it! Visitors take a seat and click the attraction to start the ride.

Ver el artículo en Second Life Ver vídeo »
  • Non-Physics and Non-TargetOmega spinning
  • Attraction created with both mesh and prims
  • Minimal script impact both in use & not in use
Clasificación media: estrella llena estrella llena estrella llena estrella llena estrella llena
  • 5 estrella:
  • 4 estrella:
  • 3 estrella:
  • 2 estrella:
  • 1 estrella:
Another Great Ride!
estrella llena estrella llena estrella llena estrella llena estrella llena Publicado October 28, 2014 por Rivarman

I picked this up awhile back while toying with the idea of building an amusement part in SL

Overall, it's a great "Scrambler" Ride. Very smooth, and set juuust fast enough to make it fun (best viewed in mouselook) It is a little bit sensitive to sim lag, but that's totally understandable given the number of moving parts and speed of this ride.

If you're still on the fence, visit the shop for this and try it out yourself (everything's up to test there!)

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