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RPS - StreetLight System Version 1.0

RPS - StreetLight System
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RPS StreetLight System

This streetlights are 100% mesh and low prim.
The prim count variate between 1 and 2.

The bowl light is instant on and off.
The rest are gas lights and need 1 minute to warm up until full glow has reached.

Damage System included.
This system makes possible that you can kick the streetlight as u walking by, just by sitting on the streetlight ( if this is turned on ).
You avatar will really kick the pole by a animation special made for this system.
Once you kicked the light it will shake a little bit and light starts flashing, the repairer can now come by and click it to repair.

If you crash with a car in the streetlight, and it's low speed, it will shake and start flashing too.
If you crash with high speed it will pop out of the ground and the light will shut off.
The repairer can now also repair this by clicking it.
The light will reset its position and rotation and it will turn on again.

In every streetlight in the Config notecard you find on the bottom a Light Option section.
You can change the bright, glow, radius, enviroment, intensity, falloff, etc.
You are available to change the light exactly how you like it.
Even color change is possible, just enter the vector.

You can connect endless lights to the fusebox and groups.
You have 21 groups to use, you can connect endless lights to every group.

Also 2 fuseboxes are possible, You got 21 groups full? Rez a new fusebox!
Usage:0.019 script time.
Copy, Modify(models), No Transfer

Any questions,bugs, or issues?
Contact us!

  • Endless lights to connect
  • Different groups to use
  • Light options all to your self
  • 100% mesh
  • Damage System
Average rating: full star full star full star empty star empty star
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I liked the idea, please make more!
full star full star full star full star full star Posted March 26, 2020 by Patrix Beck

Ok, the mesh work is not the best, uv mapping is not good but the idea is great! the circuit breakers separated and maintenance thing make it worth!! please make more!

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HORRIBLE
full star empty star empty star empty star empty star Posted December 17, 2018 by tabletopfreak Toocool

DO NOT BUY THESE, each lamp uses 0.019 or more of script cpu time.. this is very high ... even if you turn the damage option off.. also for me I couldn't get it to work, yeah i rezzed the box out and set them all to the same group ect.. then i inspected them to see if the script were even running and i was shocked at the cpu time, hard pass

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