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SCS Gator MCU Version 1.47

SCS Gator MCU
Details
Features
Contents
Reviews

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I. Feature List
✚ Next-gen SL mesh vehicle
✚ All new SCS 3.2 scripting technology, extremely high texture quality, multi-sound phasing, advanced engines, and so much more…
✚ NO AVATAR ATTACHMENTS or HUDS of any kind!!!
✚ Completely operational vehicle dashboard (multiple accurate displays)
✚ Advanced Damage/Collision Detection System
╍ Sub health system, pieces break off where you actually shoot
╍ Each piece that can break off has its own internal health score
╍ vehicles take damage for crashing into each other or other objects
╍ Includes fire suppression system to save a burning vehicle from certain destruction
✚ All new cinematic destruction sequence
╍ Area affect splash damage
╍ Any remaining break off pieces blow off during the death sequence
✚ Seats 7 (1 pilot, 2 hot seat & 4 command consoles)
✚ 2/6 wheel steering (in low gear vehicle turns with all six wheels, high gear vehicle turns with traditional front wheels only)
✚ Amphibious, can cross large bodies of water & unload personnel on beaches
✚ Includes integrated Solar Charging Station
╍ Can recharge other nearby vehicles or itself
✚ Cargo compartment in rear, can load/unload one small supply box
✚ Disruptor, when activated (spinning), disrupts all missiles that pass through a radius of 60 m!
✚ Lots of operateable hatches & computer stations. Great for RP!
✚ Advanced/Basic driving control systems
✚ High/Low gearbox & Overdrive
✚ Fuel cell system (set fuel usage rate, steal fuel, recharge etc.)
✚ Realistic AMP meter shows actual battery usage
✚ Gesture fired Flares/Smoke
╍ New SCS 3.2 missiles will home in on flares!
✚ New missile target lock alarms. Acquiring, acquired & missile fired warnings
✚ Advanced horn (sounds for as long as you hold down the page up key)
✚ Lights! Head & taillights, interior light & left and right floodlights (most lights utilize the new spotlight feature in SL for amazing realism)
✚ The object is MOD! Make your modifications
✚ 4 FULL PERM texture sets (download and create your own textures in your favourite paint program)

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Version 1.46:
• Added the new version of the Empty Supply Box

Version 1.47:
• Updated Gator solar collector to give off light.
• Add new texture/specular/normal/gloss materials to Gator solar collector.
• Made text on Gator disruptor turn off with customize.
• Small bug fix to all fuel cells v1.11 (Not the hand-held ones)
• All vehicles and trailers now display current privacy setting in the main and privacy menu's text.
• New Cargo Follow Script v2.0
• MAJOR code changes to work with the automatic load cargo code in vehicles.
• Cargo will now auto rotate to fit on the bed, they will now also be repositioned to touch the floor, ANY ANGLE!
• It is based on what angle you approach the cargo your trying to pickup.
• Added velocity to the motion, GREATLY reduces clipping through doors and ramps while moving!
• Re-worked motion code to be more efficient.
• Added some features to support future vehicles.

See item in Second Life
  • Amphibious
  • Smoke / Flare launchers
  • 6 wheels steering
  • Fully walkable interior
  • Interactive computer consoles
Average rating: full star full star full star full star full star
  • 5 star:
  • 4 star:
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A+
full star full star full star full star full star Posted May 30, 2018 by Harrow Tidings

There's a reason Moo's stuff is everywhere, and I approve of this one too. My only problem is that you're forced to mirror the texture on both sides of the base vehicle, so I can't make a grungy version with spraypainted words on one side without having them unintentionally invert on the opposite side. Still, the quality of the vehicle is +++ and being mod makes it more or less unbeatable as an APC.

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Fantastic,real,futuristic,complete.
full star full star full star full star full star Posted April 20, 2016 by JuanitoSanchezFernandez

Real futuristic intelligence.

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only one problem
full star full star full star full star empty star Posted November 08, 2015 by BluePhoenixEmperor

My only problem is that I need the latest updates my cannons can synced to my mcu

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Absolutely Amazing.
full star full star full star full star full star Posted May 10, 2014 by DrakiAzul

Thus far i've been very impressed with the Spyker/Moo land vehicles. This one nearly perfect in every single way for me. The solar charger/fuel management system is fun. Seems to be fully combat ready and very RP/Scifi too.

And best of all the vehicle is mod so if you want to take out the computer panels in the back and toss in some recreational vehicle style creature comforts you can.

Technically everything is perfect and smooth. Driving controls are realistic, sim crossings are near flawless, off-road ability is far better than most if you decide to randomly explore the country, and prim land impact is very low for a vehicle of this size and detail. This one gets +AAA.

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Incredible!
full star full star full star full star full star Posted January 15, 2014 by Bastienne Baroque

Perfectly suitable for my RP. Easily customizable and downright loaded with RP goodies.

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Fits my sci-fi colony perfectly and has many features
full star full star full star full star full star Posted September 23, 2013 by Stephan Frontenac

I was hesitant to buy the Gator at first but I decided to take a chance, and I'm very happy with it.

Here are the positives:
- Beautiful: I've been shopping for a vehicle that would fit a sci-fi colony, and this is the best one I've seen.
- "Low" prim: I tried making my own mesh vehicle before buying this one and for the detail on this piece, I am surprised the maker got it so low prim.
- Can turn off the hover text in the new version: In the latest version you can turn on and off the hover text, something very important for me as I like visually immersive scenes and find hover text breaks the immersion.
- Well made self-destruct (it made me go "wow").
- Easy to drive: I had read all the reviews about it being top heavy, but I drove it up and down mountains, over canyons and into a river that went around my sim and had no problems with it flipping over. The only time it flipped over was when I drove it off a cliff. I guess maybe if I tried to use it as a race car it might flip over more often, but I do not think that fits the vehicles theme.
- It's copy/modify: I was able to put the Gator in a rez box with a derez timer script inside so that I could share it with strangers on my sim who are more than likely to leave it laying around.
- Collision based HP meter: I know there is the SCS 3.3 combat system in it, but I was happy to see I could drop big rocks on it to damage the Gator, which means it's compatible with collision based weaponry and traps.

The minor maybe bad:
I've not explored all the functions yet, so these might already be fixed with some setting.
- I wish there was a HUD to replace or work along side the menu.
- I regularly get the vehicle stuck when driving over the ledge into water, I'm wondering if I have the suspension set wrong.
- Have to remember to turn off the AO when sitting in the back seats.
- I wish there was a setting to leave the solar collectors extended for decorative purposes.

All and all, I'm very happy.

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