Scorpie 1-4 Players:
THIS GAME IS NOT COMPATIBLE WITH ANIMESH BASED "BOT" PLAYERS. This game only recognizes client/viewer based bots, NPCs and AFK players (i.e. SmartBot, NN Staffing Bots, Radegast, Corrade, Metabolt, POR/PORT, or any other client or service used to log in "scripted agents".)
Contents:
Scorpie game: Object is COPY/MOD/NO TRANS, Internal game scripts are COPY/NO MOD/NO TRANS
Autoplay Attachment Boardgamer Bot: Wearable object (for NPCs and other scripted agents) and script is COPY/NO MOD/TRANS
Animation AutoChanger: Script is COPY/NO MOD/NO TRANS
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How to Play:
Scorpie is a low strategy "build-a-bug" game where players race to be the first to complete a Scorpie, by constructing it with parts chosen by a game spinner.
Human Based Avatars: Pick a cushion to sit at the game, and click the spinner to begin assembling your Scorpie.
NPCS, bots, scripted agents and "sleeping avatars": You'll need your NPC to wear the "Autoplay Attachment Boardgamer Bot" object BEFORE sitting. Seat your NPC on one of the cushions. The autoplay attachment will allow the NPC to play the game normally, without additional scripting. Autoplay attachments will work with ANY bot capable of being seated and wearing an attachment. If your bot can sit and wear objects, your bot is ready to play! That includes bots running on Corrade, METAbolt, Radegast; NPCs running on dedicated bot services; or AFK alts running on Android clients and even full graphics viewers.
Players need to successfully spin for a Scorpie body and head, before connecting the remaining body parts. If a player spins a part out of order, or a part the Scorpie does not need, the turn ends with no new body parts being attached. If the player does not spin for a part within the minute time limit, their turn is forfeited. Players get extra spins for successfully attaching body parts. Game attachment order is to 1) successfully get a body first, 2) attach the head, and 3) attaching all remaining body parts to complete the Scorpie.
NOTE: The spinner is a decorative item that relies on a combination of server and client-side animation (the player's Scorpie part is randomly chosen by the script, and not the actions of the spinner). Because of the server side animations, the needle will jump or twitch after a move, and may reflect a result not generated by the game script. Whenever there's a discrepancy between the spinner and the hovertext above it, the hovertext is always the true result. The hovertext is color coded to show the current player (blue, red, yellow, or green) and the result of the previous spin (purple, orange, yellow, blue, green, or red). [In other words, don't let the spinner torture you with false promises of nabbing the limbs you need. Rely on the hovertext for the actual results of your move.]
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Editing the game:
Seating: Cushions can be moved around (in edit mode) to accommodate environment and player sizes. To change poses for a cushion you're currently sitting on, click the cushion for the menu to change your animation. Cushions can also be re-textured to fit better with the environment.
Animations: The game uses 6 seated animations, and each cushion uses AVSitter formatted notecards. The seating menu can be made available or hidden by editing the second line for the AVpos notecard for each cushion to say MTYPE 0, MTYPE 1, or MTYPE 2 (additional information on AVSitter notecards can be found at https://avsitter.github.io/avsitter1_home.html#notecard-commands).
Game Size: Edit the game size as a whole (NOT as individual links). This keeps all pieces in proportion to the size of the board. You can go back to resize and adjust the cushions after resizing the game.
Remember, if you need to edit the game....it's a really really good idea to keep an unedited copy in your inventory.
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Final note:
I've tried to keep this game as menu-free and HUD-free as possible. While some elements of customization of this game may seem complicated (adding or writing scripts to accommodate gameplay and providing some flexibility for adapting the game to the environment), I've tried to make everything as intuitive and simple as I can for non-scripting customers, casual players, NPCs, and occasional visitors. Scorpie is a low to no-strategy game, it's a perfect game as a background activity for socializing, and the mechanics of the game objects should be no more complicated than the actual rules of the game.
See item in Second Life- No HUDs or menus needed for gameplay, just sit and click.
- Additional scripts included for automatic animation changes
- COPY/TRANS Autoplay attachment for AFK avatars, NPCs and scripted agents.
- Cushions can be moved and positions can be adjusted to adapt to the environment.
- Works with most bot clients and services.
cooties for corrade
this is the first game I bought that I can actually play against my corrade bots. its simple to play and my bots like it.