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Shield//Cube Version 4.1

Shield//Cube
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» All DRGN//System //Cube products are designed for use within DRGN//API to save on attachment points and reduce sim impact. However, they will function as stand-alone devices as well. «

Version 4.0: Added PARTIAL ARES support.
Notice: ARES is still in ALPHA. Therefore, it spams the crap out of your chat whenever it sees a lightbus message it doesn't like. So, to 'fix' this, until ARES is more mature it will ONLY function when used with DRGN//API. There's no workaround for this.

Additionally, due to the removal of "lightbus internal" calls, only the default shield mode will function with ARES.

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► ADVANCED SHIELD MODES ARE NOT COMPATIBLE WITH ATOS 12.0.7! ◄

Please be aware that this is due to a feature that was added in ATOS 12.0.9.

You will need to update to Companion 8.6 and ATOS 12.0.21 to use these advanced functions.

The default shield mode will still function on ATOS 12.0.7 without issue.

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What is Shield//Cube?

► S//C is a full-featured shield for Nanite Systems ATOS enabled units. It is designed to be worn either in conjunction with the MESH-2100 shield (Default mode) or completely replace it. (True and Electroshield modes).

Default: S//C provides a buffer of consumable/rechargeable HP that will immediately repair any damaged sustained in combat. You must live through the initial damage for this to work however.

True Shield: S//C will take damage instead of you until you run out of shields. Provides a 50% damage resistance to all incoming damage to make up for the fact that Trueshield and Electroshield are NOT compatible with the MESH-2100 shield. Also provides immunity against radiation while you have shield power.

Electroshield: S//C you won't take damage from combat. But the damage is applied as a drain to your battery at a high cost to heat. Overheat damage is not repaired by S//C in this mode. Also protects against radiation.

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You said rechargeable. Does this mean I need to buy a special charger, or use my own?

► No. S//C charges 10 points of shield HP passively per second at a cost of 5kJ/s.

► NOTICE: S//C is greedy. It can and will fully deplete your batteries if you're not careful!

► That being said, S//C only uses power while it is actively recharging or repairing damage. (Default and True Shield)
If you are using Electroshield, the risk is heightened even further as it will drain your batteries to mitigate damage, and adds the risk of severe overheating.

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How do the repairs work?

► Your armour will be repaired 1:1 with your current shield power. Meaning, if you take 100 damage, S//C will deduct 100 SHP from itself to repair that damage. If you have insufficient shield power, S//C
will instead repair only what it has power left to do so. Once shields are fully depleted, you're on your
own until you can find cover to recharge.

► S//C will go on a 5 second cooldown upon taking damage before it begins recharging itself again. You will be vulnerable during this window if you do not have additional shield power available.

► Additionally, as ATOS units take repeated or heavy damage, they lose maximum armour capacity. This is, what I call, structural damage. S//C will not initially repair this damage. It focuses all of its shield power to restoring lost armour first. Once you're out of combat, and S//C is fully recharged, it will begin repairing structural damage at a rate of 1 every 2 seconds, or 1 for every 20 shield power. It will not drop your shield under full charge or leave you vulnerable during this time, but it will continue to drain power. Once you're back to maximum operational capacity, it will also repair any current malfunctions you may have incurred from the damage.

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How do I know how much shield power I have?

► S//C has shield power equal to half of your total maximum armour. This number does not drop as
you incur structural damage. So, if a unit has 400 HP, they will have a 200 power shield. The minimum
amount of shield power one has will not drop under 50, so, any unit with less than 100 HP won't have
to worry about being under protected.

► By default S//C has an active display showing its values, and status. @shieldcube display will toggle this. However, it's a bit unwieldy.. But do not despair, S//C has full compatibility with Info//Cube 2.0 and up! Shield power will draw as a third gauge placed between health and armor. It is fully configured to show shield status in all presets and in vertical placement.

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Are these values configurable?
► No. But if you have concerns over balance, or suggestions, please feel free to send me a detailed notecard.

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best shield for ns
full star full star full star full star full star Posted January 13, 2021 by Andari Voom

this shield is best shield for ns system with the ammount of customization and different modes it is just awesome

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