The Hollow Cube can be used as a building component or standalone as a piece of furniture
for your house or apartment. A menu allows you to change textures, color, shininess,
fullbright, glow effect and lighting in different colors. And you can add your own
textures; a supporting full perm ambient occlusion map is included in the object. If you
want to use it as building component, just remove the script and the textures.
Many parameters can be configured in a config notecard; a description and an example are
included. The script uses fast synced notecard reading, so reading is almost instant now.
If no config notecard can be found, textures have to start with "#" and are read from the
object's inventory, colors and lights use a set of 32 predefined colors:
- white, light gray, gray, dark gray, black
- red, green, blue, yellow, magenta, cyan, orange, pink, purple (normal, bright, pastel)
Texture names are automatically shortened to 24 characters. They should be no longer than
~14 characters so they can be displayed completely in the menu. If linked prims other
than the one the script is in shall be textured, the textures must be copy and transfer
due to an SL limitation. The cube contains 2 textures.
The object is full mesh and only 1 prim (with a land impact of 0.5) at the sold size and
it requires a mesh-compatible viewer. It is copy/mod/no-trans, so you can modify it, e.g.
to change the size. I suggest making a copy before you modify it, just in case.
To update or redeliver a product, wear the included Updater and follow the instructions.
Store policies and info about custom scripting at my MP store and the inworld terminals.
- Texture and color change
- Ambient occlusion map for user-defined textures
- Light source
- Access control
- Only 1 prim (land impact 0.5)
.
It's not really a hollow cube, the center part is invisible and that's it, it doesn't work as a barrier. It's a damn scam!
Product speaks for itself!
Great mesh piece and for 10L, it's awesome. Thanks Shuichi!