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Silver Dragon Cane

Silver Dragon Cane
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- Includes normal and specular textures. A materials capable view is recommended.
- Includes built-in standing and walking animations.
- Toggle between slow and normal walking speeds
- You can poke people and bonk people over the head, using either the menu, or the optional Poking HUD.
- Click on cane for options menu.

You must have a mesh-enabled viewer to use, and you must be on a sim that allows scripts to run.

Classificação média: estrela cheia estrela cheia estrela cheia meia estrela estrela vazia
  • 5 estrela(s):
  • 4 estrela(s):
  • 3 estrela(s):
  • 2 estrela(s):
  • 1 estrela(s):
Useless
estrela cheia estrela vazia estrela vazia estrela vazia estrela vazia Postado(s) 22/10/2019 por Alvatores

There is no pose when you stay like a boss, putting a cane in front of you and putting both hands on it. With that cane you look like a sick old man.

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Landimpact 2
estrela cheia estrela cheia estrela cheia estrela vazia estrela vazia Postado(s) 19/12/2018 por Coord Yven

Gehstock ist sehr schön, sind allerdings 2 und nicht 1 Prim Landimpact
Die Animationen sind sehr schlecht.
Anscheinend nicht für Mesh-Body geeignet
cycle geht noch
cycle 2, ava zieht kurz rechtes bein hinterher

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Nice looking Cane
estrela cheia estrela cheia estrela cheia estrela vazia estrela vazia Postado(s) 06/10/2018 por SuburbanT

The Cane looks great Mr Talevin but could you make the walk less, well, a little less nerdy and more cool, more of a slow stroll allow gentlemen to have swagger.

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Good look
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 12/01/2018 por Wallace Wirefly

Nice cane with animations nice look and good price.

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Very nice
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 07/10/2017 por Cacildo Allen

Was undecided about this one or the skull one at first, ended up with acquiring this one. This one is very nicely well made, with a very detailed handle.

The animations are nice and the ones on the HUD let you open your possibilites for RP interactions.

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