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Sound Trigger Script - FULL PERM - SoundSync Pro

Sound Trigger Script - FULL PERM - SoundSync Pro
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SoundSync Pro – Elevate Every Moment with Perfectly Timed Audio
“Transform your virtual interactions into immersive experiences with a single script.”

Unleash the power of dynamic sound automation in Second Life with SoundSync Pro. This trendy, notecard-driven solution lets you attach custom audio cues to any event—touches, collisions, timers, money transactions, attachments, chat triggers and more—so your creations feel alive and responsive. No coding required: simply drop your event:sound pairs into a notecard and watch your world come alive with the perfect soundtrack at exactly the right moment.

Features
- Notecard-configured event-to-sound mapping for total flexibility
- Supports touch_start, collision_start, collision_end, timer, money, attach/detach, link_message and listen events
- Automatic parsing of “EventName:SoundName” lines—just edit a notecard, no script changes
- llPreloadSound and llPlaySound integration for instant, lag-free audio playback
- Case-insensitive matching for robust event detection
- Configurable timer interval for periodic sound triggers
- Lightweight and efficient LSL code—minimal impact on region performance
- Easy integration into any object, attachment or scripted system
- Extensible: add your own custom events and expand functionality
- Zero-setup default state: drops in and works out of the box

Deep Dive Into Features
SoundSync Pro reads your SoundConfig notecard on startup, parsing each “event:sound” line into paired lists. Whenever an event occurs—whether a user touches your object, collides with it, sends a chat message or even transfers Linden dollars—the script automatically matches the event name (case-insensitively) and fires the corresponding sound. By preloading each sound before playback, it guarantees smooth, seamless audio delivery. With a built-in timer event and support for attachment/detach hooks, you get total creative control without ever touching the script code again: simply update your notecard and save.

Use Cases
Bring SoundSync Pro to your next project and explore endless possibilities:
- Interactive art installations that react to visitor touches
- Haunted house attractions with collision-triggered scares
- Dance clubs with dynamic beat drops on timer events
- In-world stores that chime on each purchase transaction
- Teleport hubs that play arrival jingles on attach
- Roleplay arenas with custom combat sound effects
- Photobooths that snap camera sound cues on touch
- Treasure hunts with audio clues on proximity collisions
- Educational sims that narrate info on listen prompts
- Vendor terminals that confirm sales with cash register sounds
- Gallery exhibits that announce exhibit entries/exits
- Vehicle attachments with engine start/stop audio
- Puzzle rooms that signal door unlocks on link_message events
- Live performances with queued soundbacks on timer sync
- Security systems that alert on money transfers or chat alarms
- Custom HUDs that play feedback sounds on user clicks
- Ambient nature sounds triggered by proximity in gardens
- Product demos that narrate features on demand

Elevate your builds, automate your soundscapes, and give your audience an immersive audio experience—get SoundSync Pro today!

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Doesn't work
full star empty star empty star empty star empty star Posted September 22, 2025 by Bonny Greenwood

There's no support or instructions that indicate HOW this is supposed to do all the things promised and the notecard isn't very intuitive. I changed the soundname to the sound that should be played as one might assume you should do but that does nothing either. I did get a very peculiar thank you notecard from seller that just sounds suss... but it was cheap... so I guess if 270 lindens keeps his kids smiling, why not, HEY? pfft lol

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