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Sounds Great! Single Controller - The Deep Deep Ocean

Sounds Great! Single Controller - The Deep Deep Ocean
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PLEASE NOTE: This is the SINGLE SOUND SPHERE version of this sound loop only, NOT the full region-capable Ambient System! Yes, it plays sound, too, but it does not come with speakers!

ONLY BUY THIS VERSION IF:
- you lost your controller for the full system and want to replace it OR
- you want to use the full system on another region OR
- you want very localized sound ( = about a 10m radius) OR
- you want it for a skybox or small parcel ( = less than 2048 sqm)

>>Will these lag down my parcel?<<
No. The controller uses only one light-weight script. Even if you run multiple different sound loops, you shouldn't see an impact in your parcel's overall performance.

>>Wait, I can use different loops at the same time?<<
Yes! Each of the Sounds Great! sound loops communicates on a different channel, so you can easily set up several complementing sounds to create an even more immersive experience. (As an example: the deep ocean sounds and sirens singing go very well together.)

>>Okay, sounds great. But I don't want the controller to be visible...<<
That's no problem! Even though the controller appears no mod in your inventory, that's only due to the contents (scripts and sounds). The controller itself is modify, so you can easily make it invisible.

>>Can I restrict access to the controller, so people can't change my sound settings randomly?<<
Yes! As a default, the system comes with access to all enabled, but if you click the controller, you can restrict the access to either "owner" or, if you have alts or helpers, to "group", so everyone in the same group as the item is set to can operate it.

>>There's sometimes gaps between the sound files. Can you fix that?<<
The Sounds great! sound loops have been designed to pre-load sounds to ensure perfectly seamless playback. However, LSL and the Second Life environment have its flaws, so gaps can occur. Most often this is the case due to lag and network issues or if you cross parcel borders and the preloading is acting hinky. This is unfortunately not something that can be fixed, since it is viewer- and not script-based. We suggest stopping the sound playback via the controller and restarting it, which will resolve the issue in most cases.

>>I don't really like the sounds, can I get a refund?<<
Due to the nature of the Second Life permissions system and the fact that there are ten-minute demos of the sound loops available to test out inworld, we cannot offer refunds. We suggest taking the few minutes it takes to "see the item inworld" and make sure what you purchase is to your liking.

See item in Second Life
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Best one I've found so far!
full star full star full star full star full star Posted April 26, 2023 by RemmyHun

Really, you're ganna want the Full Sim version, with the copyable speakers, unless you have a really small water spot, like not too wide around... if you have a decent size parcel with a few to several thousand prims and half of it or more is water, you're ganna want the full sim version! This one is a SINGLE, NO-COPY controller speaker, which is GREAT if you have more than one region with lots of water to explore, because then this single becomes another controller for those copyable speakers in the full sim pack. Obviously, I got both, because I DO have parcels in more than one region of water to explore! You're ganna want your water deep! If your water is shallow and there are things above the water that water-sounds could be bouncing off of, like rock, then the water can be more shallow-- otherwise you're going to need to quiet the volume to prevent the sound from being above water too. DO demo the sound in world, but as far as what I like about the sounds, the movement! There are water currents within the depths of the ocean and you get a sense of that with this sound sequence! Makes it great to put speakers near places you imagine water moving around it, squeezing through tighter spaces, etc. In this case, this ONE speaker/controller in a spot where its loudest (when closest to it) makes sense why it would be louder right there! I found walking on the ocean floor and placing the speaker/controller around the head-height of my avi .. some times chest height, and sometimes above head height, really helped make the passing of the sound speaker/controller, more natural in the sound fade in and out in the passing.

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