Thank you for your interest and/or purchase of my mesh objects. I hope they will help you in your builds.
LAND IMPACT INCREASE OR DECREASE DEPENDING THE SIZE: counted without the additional script, X,Y,Z is for the approximative max value for specified Li
ref land impact size X size Y size Z
M0713 0.5 0.198 0.226 0.163 2 faces
Sample with ambient occlusion applied is added in the box.
Tutorials for the use of UV and ambient occlusion maps:
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
Also included in each box
4 1024*1024 ambient occlusion maps (2 alpha = no black lines when applied), versions, open - close - "exploded", the 3 each in alpha and none alpha
1 1024*1024 UV maps - made in such way that you have a minimum trouble to make you're items seamless
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)
End user license agreement
All textures/sulptmaps sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work done are subject to the Terms Of Service of Zed Tremont dba Twiced Backed Textures (TB) End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws
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The default image shown in the vendor is at full resolution. Please look carefully before you purchase. Since they are full perm they will not be taken back or changed to other textures... Textures packages will mostly be made in 1024*1024, 512*512 or 256*256 Pxs. If specific textures request other sizes due to their nature the ideal proportions will be given in “description”. The eventual use of alpha channels will be mentioned in the name of the texture.
- Very stable LOD
- 2 texture faces
- Land impact only 0.5
- Can be textured the "traditional" way
Excellent! Just what I was looking for...
This necklace is very well made, looks great strong LOD and it places very nicely around an avatars neck attached to the chest. AO maps included for easy texturing. Thank you!






