"TB" Picture frame with triangular top M2099
!["TB" Picture frame with triangular top M2099](https://slm-assets.secondlife.com/assets/30288788/view_large/TB%20frame%20with%20triangular%20top%20M2099-1.jpg?1632625368)
![](https://slm-assets.secondlife.com/assets/30288788/thumbnail/TB%20frame%20with%20triangular%20top%20M2099-1.jpg?1632625368)
![](https://slm-assets.secondlife.com/assets/30288790/thumbnail/TB%20frame%20with%20triangular%20top%20M2099-2.jpg?1632625380)
![](https://slm-assets.secondlife.com/assets/30288792/thumbnail/TB%20frame%20with%20triangular%20top%20M2099-3.jpg?1632625393)
![](https://slm-assets.secondlife.com/assets/30288794/thumbnail/TB%20frame%20with%20triangular%20top%20M2099-4.jpg?1632625408)
![](https://slm-assets.secondlife.com/assets/30288795/thumbnail/TB%20frame%20with%20triangular%20top%20M2099-5.jpg?1632625421)
![](https://slm-assets.secondlife.com/assets/30288796/thumbnail/TB%20frame%20with%20triangular%20top%20M2099-6.jpg?1632625436)
Thank you for your interest in this picture frame.
4 texture faces are made for both models.
Very strong LOD, viewer LOD setting recommended at 4 unless you would have a very old computer.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).
Included in this box:
1 FP meshes
1 samples with AO map
1 UV map
1 AO map
If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The mesh can be found rezzed in my store.
If you purchase I would really appreciate your comment.
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams.
End user license agreement
All textures/sulptmaps/mesh objects sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
- 4 texture faces
- Only 0.5 Li
- Strong LODs