"TB" Teatro wooden gate with hinges M2286 M2288
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Thank you for your interest and/or purchase of my mesh objects. I hope they will help you in your builds.
This door is one item of a series of elements which will be made for a historical project; the recreation as close a possible of the first public opera house in the world which was located in Venice. Build in 1637 and demolished in 1812. Resources are quite scarce so unfortunately parallels with other buildings have to be made and sometimes, yeah it's a bit of guesswork what might have been.
Wrought iron, hinches and locking systems have been modeled with reference to rl buildings.
One of the samples you will find in the box is scripted. I am not allowed to pass this script full perm. However by changing the <Seis>UniDoorHandler 2.3 script in both elements you will be able to resell the item following common TOS without having the hassle of interfering with scripting.
Mind this script is only the RUNTIME Script. Sei Lisa has the setup script too.
Speaks for itself that you can use any suitable script to your liking.
Multiple texture faces have been created for your convenience.
Since these are typical outdoors elements the LODs have been made very strong.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).
Included in this box:
4 FP meshes
4 samples with AO map. (open, closed and exploded and scripted)
2 UV map
6 AO map
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)
End user license agreement
All textures/sulptmaps sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
End user license agreement
All textures/sulptmaps sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in Second Life or any other inworld "grid" are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
- Multiple texture faces
- 2 UV maps
- AO maps, closed, open and separated
- High in detail