THE SPITFIRE (TYPE - II) - Fireworks System ver. 3.0
![THE SPITFIRE (TYPE - II) - Fireworks System ver. 3.0](https://slm-assets.secondlife.com/assets/30998786/view_large/spitfire%20type%20iia%20%281%29.jpg?1643695925)
![](https://slm-assets.secondlife.com/assets/30998786/thumbnail/spitfire%20type%20iia%20%281%29.jpg?1643695925)
![](https://slm-assets.secondlife.com/assets/25925966/thumbnail/Fireworks%20System%20Launcher.jpg?1584864820)
![](https://slm-assets.secondlife.com/assets/25925967/thumbnail/Fireworks%20System%20Launcher%201.jpg?1584864834)
![](https://slm-assets.secondlife.com/assets/25925968/thumbnail/Fireworks%20System%20Launcher%202.jpg?1584864845)
================INFORMATION================
THE SPITFIRE (TYPE - II) - Fireworks System ver. 3.0
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FEATURES:
# Menu-Operated Fireworks Show
# Improved Designs, Effects & Operations
# Realistic looking & working launcher = 8 prims
# No HUD Required
# Rez - Touch - Operate - Play
# 13 unique design & colors of rockets firing back to back with 5-6 seconds interval. The entire 13 rockets take approx. 1.40 min to display
# Select the no. of times for this display - 10, 50, 100, 200, 500, 1000
# Owner can set permissions for the system to be operated by - Owner, Group or Public
# Realistic Displays & Sound Effects - Inspired By Real Life
# No Mumbo-Jumbo Operations
# Free Lifetime Updates
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HOW TO USE:
# Rezz on the ground from the inventory
# ALWAYS touch the TOP WHITE RING for the blue dialog menu to pop-up
# Always keep the launcher at least 5 meters away from the parcel boundaries
# Click "Hide" to make the launcher transparent. Later use ALT+CTRL+T to find the launcher and click "Show" from the menu
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Updated version 3.0:
# Optimized the size of the launcher
# Turned the launcher to phantom
# Added "Hide" and "Show" buttons in the pop-up menu to hide and show the launcher
# Reduced total prim requirements significantly
# Introduced combat tech from *[MCS] so that rockets would never fall on the ground no matter how much ever is the lag on the parcel
Updated version 2.0:
# Added "Stop" in the menu to stop the show any time
# Added option for the owner to set permissions for the system to be operated by - Owner, Group or Public
# Added realistic firing-effects in the launcher - sound, fire & smoke
# Absolutely new mesh body launcher
# Minor improvements with rockets & communications
*[MCS] is the advanced combat systems wing of MOONSHINE CORP.
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FOR BEST EXPERIENCE:
# Always keep the launcher away from heavily meshed/textured/scripted objects (it may cause viewer-side lag in displays)
# Set your particle count to max (though this system is having very optimized particle count)
# If your parcel is having lag, restart your sim after completing your set-up with the fireworks-launcher rezzed (though this system will still work without any issues)
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PRIM REQUIREMENTS:
# The Fireworks System is made up of 8 prims only
# However, the system requires ADDITIONAL 6 prims for the fired rockets to display their effects.
This means you need 14 prims for this Fireworks system.
# Please note that these additional prims required by the system lasts only for less than a second but you still need them to allow the fired rockets to display their effects.
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Please check the DEMO video available at our YouTube channel
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Feedback/Reviews are always welcome
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CONTACT:
Send an IM In-World
Regards,
MOONSHINE CORP.