Items
Merchants/Stores
This Store

THE SPITFIRE (TYPE - II) - Fireworks System ver. 3.0

THE SPITFIRE (TYPE - II) - Fireworks System ver. 3.0
THE SPITFIRE (TYPE - II) - Fireworks System ver. 3.0
Details
Features
Contents
0 Reviews

================INFORMATION================

THE SPITFIRE (TYPE - II) - Fireworks System ver. 3.0

=========================================

FEATURES:
# Menu-Operated Fireworks Show
# Improved Designs, Effects & Operations
# Realistic looking & working launcher = 8 prims
# No HUD Required
# Rez - Touch - Operate - Play
# 13 unique design & colors of rockets firing back to back with 5-6 seconds interval. The entire 13 rockets take approx. 1.40 min to display
# Select the no. of times for this display - 10, 50, 100, 200, 500, 1000
# Owner can set permissions for the system to be operated by - Owner, Group or Public
# Realistic Displays & Sound Effects - Inspired By Real Life
# No Mumbo-Jumbo Operations
# Free Lifetime Updates

=========================================
HOW TO USE:
# Rezz on the ground from the inventory
# ALWAYS touch the TOP WHITE RING for the blue dialog menu to pop-up
# Always keep the launcher at least 5 meters away from the parcel boundaries
# Click "Hide" to make the launcher transparent. Later use ALT+CTRL+T to find the launcher and click "Show" from the menu

=========================================
Updated version 3.0:
# Optimized the size of the launcher
# Turned the launcher to phantom
# Added "Hide" and "Show" buttons in the pop-up menu to hide and show the launcher
# Reduced total prim requirements significantly
# Introduced combat tech from *[MCS] so that rockets would never fall on the ground no matter how much ever is the lag on the parcel

Updated version 2.0:
# Added "Stop" in the menu to stop the show any time
# Added option for the owner to set permissions for the system to be operated by - Owner, Group or Public
# Added realistic firing-effects in the launcher - sound, fire & smoke
# Absolutely new mesh body launcher
# Minor improvements with rockets & communications

*[MCS] is the advanced combat systems wing of MOONSHINE CORP.

=========================================
FOR BEST EXPERIENCE:
# Always keep the launcher away from heavily meshed/textured/scripted objects (it may cause viewer-side lag in displays)
# Set your particle count to max (though this system is having very optimized particle count)
# If your parcel is having lag, restart your sim after completing your set-up with the fireworks-launcher rezzed (though this system will still work without any issues)

=========================================
PRIM REQUIREMENTS:
# The Fireworks System is made up of 8 prims only
# However, the system requires ADDITIONAL 6 prims for the fired rockets to display their effects.
This means you need 14 prims for this Fireworks system.
# Please note that these additional prims required by the system lasts only for less than a second but you still need them to allow the fired rockets to display their effects.

=========================================
Please check the DEMO video available at our YouTube channel

=========================================
Feedback/Reviews are always welcome

=========================================
CONTACT:
Send an IM In-World

Regards,
MOONSHINE CORP.

View Video »

L$ 333

Adding to cart as gift

Cancel

Cancel
MOONSHINE CORP.
MOONSHINE CORP.
Sold by: ashutoshkashyap

Unpacking Required

This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.

empty star empty star empty star empty star empty star
0 Reviews
Permissions:
  • Copy
  • Modify
  • Transfer
  • User Licensed
See product details for permissions info
Automatic redelivery
Mesh: Partial Mesh
Land Impact: 8