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Tiny Empires Clock Versión 1.0

Tiny Empires Clock
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Life is filled with patterns that cycle and repeat, and can help us to reap more bountiful rewards if we take advantage of them. Tiny Empires and Tiny Empires 3000 are filled with patterns, waiting for us to discover, that will make our experiences more rewarding. You'll encounter more Traders, Alchemists, and Festivals; be there for the Land Tract; not miss a Dungeon Quest; and know when to share an acre. And the most exciting part is that these are only some of the patterns we've unearthed so far. Who knows what new insights await you?

Find the Time is an interval discovery package that works with the time intervals between events in Tiny Empires and Tiny Empires 3000. It uses machine learning and statistical techniques to help you predict when the next such event will happen. For example, you might tell the system that you had an offer to "Buy Land" in Jun 1229, and then again in Oct 1229, but then not again until Feb 1230. See the pattern? It's being offered every four months.

This simple example introduces the most important part of recognizing a pattern : "Pay attention." If you never thought to look at when land buys were offered, you'd never know that they followed a pattern.

Find the Time makes it easy for you to pay attention to a lot of event/interval values. So look at lots of events. Maybe look into events you're confident that you already understand. (In building the Gryffindor Guide, I realized that much of the "known" behaviors people claimed about Tiny Empires were just wrong. Whether this was negligent or malicious I'll leave up to you.) You'll never know if you don't pay attention.

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  • Find the time between events in Tiny Empires
  • Find the time between events in Tiny Empires 3000