Based on a San Francisco Cable, on customers request, simplified and modified for the SLRR, this eyecatcher offers a funny way of passenger transportation and traveling along the tracks of Mainland - HETEROCERA Atoll and the new continent BELLISSERIA or on private sims / land
Ver el artículo en Second Life- Passenger Train in SLRR (Second Life Railroad) Standard
- Smooth movement in curves, start and stop, Forward- & Backward Movement
- up to 16 passengers
- HUD-, Menu-, or Remote Sensor controlled
- Solid on stop, walkable car, operator and remotecontrol
Nice but too many prims - land impact could be lower with an update
82 prims appear to be a lot of pieces for this, and land impact is rather disappointingly high. I now see why the primmage and Li weren't mentioned in the MP advertisement. Seriously, please try to make a more prim efficient mesh version. Its a nice looking product, but could be made much more efficient. I have planes, boats an other trains that look great and yet are far more prim efficient, and great sim crossers. I am certain others besides me would love an updated model.
If this is done, I would gladly revise my review.
Sincerely, Lumyai
Worth every dime
I am from San Francisco and I have a San Francisco sim. This cable car is a perfect replica of the real thing. I had trouble at first, but the creator responded within minutes and walked me through everything.
Amazing!
Works like a charm!
Pass sim borders very smooth.
Very easy to operate.
No errors and no camera malfunctions.
Works amazing.
I write this review after 4 hours of great railroad riding with this amzing tram. I did not encounter any inconvenience.
Excellent
This trolley works well on mainland and Bellisseria. The HUD is fab too so easy to control. Many hours just on the railways exploring. Mod too so you can change the look.
Great Trolley !
Runs great but has a lighting scripting error that occurs other than that it's fun to drive.
Lighting works but a scripting error shows up.
It works OK but has a few problems on Bellisseria.
I've driven around the main loop of Belli a few times in this, with passengers, and it works OK. However, the problem is that it won't follow alternate guides. So, if you're driving clockwise and the automated signals just before Campwich Forest aren't working (this is pretty common), you have to manually move the train past them, breaking the immersion. Hawkesblood cannot be served by this train either - if you stop at the platform, the signals in both directions turn red, and you're unable to leave. I feel like this would be a relatively simple fix of changing what it follows from prims named "Guide" to prims ending with "Guide", but unfortunately the scripts aren't modifiable.