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--[UN] Retexture System--
This system is designed to allow you to create a HUD out of prims or mesh, setting up specific prims and faces on the HUD so users can click them to change specified textures, normal maps, specular maps and alphas on an item setup to work with it.
It uses an easily filled out list to specify which HUD prims and faces should act as buttons. Each HUD prim/face combination can then be 'linked' to an infinite number of prim/face/command sets. These will be sent to the item when the specified button is pressed causing the texture on the given face(s) to change as specified.
- Setup a HUD to change textures, normals, specular & alphas on multiple faces
- Works in HUD's of your own design
- Handles single or multiple identical wearables or rezables
- Includes built in error checking
- Comes with comprehensive setup instructions