Ultimate Emergency Light Bar v2.0 for Police, Fire, Rescue Vehicles - Mesh Version 1.0
Light & siren system for Police, Fire, Rescue vehicles.
- Seven single mesh prim light bars, of single land impact (Modify, Copy Transfer) with multiple control surfaces. (script no modify)
- 9 Light Patterns
- 10 Preset Color Sets (or tint your light faces by hand for custom colors)
- 6 Preset siren sounds in menu (or drop in up to 5 more of your own that can be menu selected)
- Adjustable Glow Level
- Optional flashing particle with adjustable scale. (Uses colors of lights 1 & 4) Use your own particle texture by dropping one in the prim.
- Yes, it can be used on distributed vehicles. For resale only as part of your complete vehicle with appropriate permissions set
- Works along side any vehicle script, though there are extra features for use with ACS.
- Enable/disable flashing light ambiance.
- Trigger multiple light bars per vehicle from any linked in Ultimate Emergency Light Bar or Single Prim Emergency Light
- Comes with additional scripted flasher lens. (Regular prim) Link these into your build or drop the enclosed script in your own prims.
Additional ACS compatibility: (ACS scripted vehicle not required for use - these are just extra features for ACS users)
- Responds to lock/unlock and group access modes in ACS scripted vehicles
- Linked in switch compatibility with single prim Emergency Light & Siren / KCP Police Light & Siren system (2.0+) .
- ACS Driver HUD Compatible with included Special Emergency ACS HUD. (For use with ACS 5.1+ vehicles. Must update your Root Tools to 5.2 or newer).
New for v2.0:
- Three new mesh models added
- All bars re-meshed for improved LOD
- Scripts memory optimized
- Faster flash rate
- Extra light pattern added :)
- The seven light face assignments are customizable via notecard, meaning you can use the script with your own light bar if your mesh has multiple faces for the lights to use.
INSTRUCTIONS:
Link one or more bars and flasher prims to your vehicle. Bars can be resized to fit, such as a tiny strip for your motorcycle front end.
Touch the middle light to access the main menu. From here you can customize, power on and off, etc.
You can change preset color sets, change the light pattern, select from 6 built in sirens. Turn on flashing particles, adjust glow level, turn on/off ambient light (must have light enabled on viewer to see light effects).
Touch the outside light on either side to quickly turn on/off the bar. The second light in from the outside will turn on just lights (no siren), and the third light in will let you change light patterns.
Bars and flasher prims are networked, turning one on will turn on any other linked into the vehicle.
Flasher light prims (non mesh) are an individual additional flashing light turned on with the light bar. You can remove the flasher script and place it in your own prim if you like.
The light bar works with any vehicle script, you do not need to use it with an ACS scripted vehicle. If you do, the light bar will respond to the lock/unlock and group access features of ACS.
ACS owners must update to at least v5.2 version of Root Tools. The included emergency version of ACS Driver HUD will work with ACS scripted vehicles using Root Tools v5.2 or newer, and will also trigger Single Prim Emergency Light/KCP Police Light & Siren.
The Ultimate Emergency Light Bar itself can trigger and be triggered also by the Single Prim Emergency Light (aka KCP Police Light & Siren).
To add additional menu-selectable sirens, drop up to 5 sound files into the prim. They will appear in your "S Type" siren type select menu.
You can adjust the particle size from the "P Size" menu. To replace the particle with your own, drop a single texture file into the prim.
You can replace the textures on any of the mesh faces.
You can tint and texture the mesh faces yourself, you need not use the preset colors, but changing color sets from the menu will override your colors.
Included prims and scripts can be resold ONLY as part of your working vehicle, with permissions on both scripts and prims set to no transfer.
To re-map light face assignments for use with your own mesh, place the script and notecard in your own lightbar mesh. Change the face numbers after the = sign in the notecard. The lightbar must be a single prim with multiple faces for lights. It is designed for seven prim faces (8th reserved for mounting hardware) but you can use less faces if you are creative with how the faces are assigned in the notecard. The bar will remap the lights as soon as you save the notecard.
COME TEST OUT DISPLAY MODELS AT THE SHOP
See item in Second Life- lights
- sound
- colors
- particles
- menu
Good but......
I bought these lights to use in my nightclub.. Huge mistake. They have a timer in the script and shut off after a few minutes. This is a classic example of an otherwise good item being completely OVER ENGINEERED by show-off builders.
EPIC!
By far THE BEST light bar I have found. I added this to the RBM I have and didn't change the land impact at all or really cause any lag. Easy to use, easy to setup, price is perfect. The Fire Dept I'm with is putting this on all their boats, we love it so much. 5 stars just ain't enough to be honest....