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Universal Attachment Animator Version 5.1

Universal Attachment Animator
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Universal Attachment Animator

"Drop this script into your object to control multiple animations/poses. Supports saving positions and rotations per animation, cycling animations automatically, and interactive menu control. Ideal for Second Life holdables, furniture, rigs, or props where multiple poses or animations need precise positioning and smooth transitions."

✨Features:
✅ Drop into any object to control animations/poses
✅ Save positions and rotations per animation
✅ Automatic animation cycling with adjustable interval
✅ Interactive menu for easy selection and adjustments
✅ Supports multiple poses or animations in one object
✅ Ideal for Second Life holdables, furniture, rigs, and props
✅ Lockable menu to prevent accidental changes
(Blocks all menu interaction until you touch and hold for 3 seconds)
::How To Use ::
✅ 1 Drop into your object content together with your poses/animations — it will build the Menu with the names of your poses by itself

✅ 2 Touch the item. On the menu, select your desired pose

✅ 3 Edit like you edit any other item. Rotate and adjust as you want

✅ 4 Once you have that pose as you want, open the menu and choose Adjust and Save

(screenshot of menu)
Select an animation (page 1):
[Adjust] [Lock]
holdglass_pri IOS Simply Ha Phone Ignore

✅ 5 Repeat the process if you have more than one pose/animation

✅ Turn cycle on with
/1 cycle <seconds>
to start automatic pose switching.

✅ Turn cycle off with
/1 cycle off to stop it.

✅ Once on, the cycle persists through detach/reattach.

>> New Features Added<<

✅ Lock/Unlock Menu System
You can now lock the animation menu to prevent accidental changes.
When locked, touching the object does nothing unless you hold your click for 3 seconds, which unlocks it.
When locked, other users see a “Menu locked” message if they try to touch it.

✅ Automatic Animation Cycling
The script can now automatically switch between animations after a set time.
You control this using chat commands:
/1 cycle 5 → starts cycling every 5 seconds.
/1 cycle off → stops the cycling.
The system remembers if it was cycling before detaching, so it resumes automatically next time you attach it.

✅ Cycle Interval Control and Persistence
You can adjust the cycle speed to any number of seconds (minimum 1).
The timer runs continuously while cycling is active.
The last used settings stay active even after reattachment.

✅ Auto-detect New Animations
The script now checks if new animations were added to the object.
If new ones are found, it updates the menu automatically and tells you, “New animations detected and loaded.”

✅ Improved Menu Interface
Icons were added for better clarity (Adjust, Lock).
Button labels are now shorter and clearer (“Next Page >>” / “<< Previous Page”).
The adjust dialog message text was updated.

✅ Owner Chat Commands and Feedback
The system now gives chat feedback about cycle status (“Cycle ON every 5 seconds” / “Cycle OFF”).
Also reports when locking/unlocking or saving positions.

✅ Hold Position Save (Localized messages)
“Save” confirmations and some prompts were translated or localized (Portuguese-style phrases like “Posição e rotação salvas”).

✅ Core Improvements
Added internal tracking variables for lock state, hold duration, and cycling interval.
Added touch detection for long-hold unlock logic.
Improved reattachment handling to restore previous cycle state.
Cleaned up dialog organization and flow.

See item in Second Life
  • Automatic Animation on Attach
  • Built-In Menu to Select Poses
  • Includes a smart “Adjust → Save” system that lets you fine-tune the object’s pos
  • No Configuration Required
  • Resale-Friendly Permissions
Average rating: full star full star full star full star full star
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I searched all over MP for something JUST like this!
full star full star full star full star full star Posted July 19, 2025 by Babydoll Bunny

This system is so easy. And very straight forward. The creator was kind and answered my questions before I made the purchase. A++ Customer Service and Product.

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