Product Name: V-3 Tactical Shattergun
Company: Czerka Industries
Distributor: Corellia Surplus
RHCS Integrated: True
Chamber Size: 80 rounds
Fire Mode: Semi-auto, Full Auto (toggleable)
Minimum Range: Point Blank
Ammunition Type: Solid alloy blocks
The V-3 is the first production model in a line of Verpine tech inspired rifles. Czerka recently purchased the rights to the shattergun technology, and began design and development of their shattergun line of rifles. These rifles are magnetically powered, with no internal combustion going on. A mechanism near the rear of the gun takes in blocks of metal alloys and shaves off chunks of it for use as bullets. Then the shaped chunks are pressed into the correct shape through heat and pressure, before being fired through the use of magnetic coils that propel the slugs down the barrel. Because of their high velocity and solid alloy nature, a lightsaber can't fully stop the round. (For the sake of most meters, there will not be any difference between these slugs and normal slugs, deflection will work as normal.)
Inside the clip, is held a block of alloy that is typically enough to create 80 rounds out of. Nearly anything of the right size can be used, including rocks if they were packed tightly enough. The clips hold the alloy in place and feed it in, and can be packed with material and reused. Power cells are held internal, and last through many uses, needing to be recharged only when not in use.
While not as reliable as the older slugthrowers, the ability to use nearly anything as ammo, and the effectiveness of the rounds themselves make the trade off well worth it. With a decent rate of fire and the semi-auto firing mode, this tactical assault rifle was the first model Czreka felt ready for consumer hands.
http://starwars.wikia.com/wiki/Verpine_shatter_gun
Features:
80 shots per block (clip)
Double-tap feature in semi-auto (Press down fires, and release fires)
Easily switch between semi-auto and full auto by tapping the crouch key (C or Pg Down)
Use any type of ammo, by simply setting it up in the included notecard, and using the command to load it
RHCS Integrated, and appropriate ammo types will be automatically registered
Commands:
/55 draw (X) - Draws the gun out, reloads if already out
/55 sling (Shift-X) - Slings the gun onto your back
/55 [ammo name] - (EG /55 RHCS-SR Slug) will load the ammo that matches the name you typed. The command is case sensitive. Only ammo with the RHCS-SR prefix will automatically register with RHCS.
Ammo Setup:
To add new ammo types, take your favorite ammo from whichever gun you want, or make your own if you know how, and drop it into both the left and right gun. Prefix the bullet's name with "RHCS-SR " to make it automatically register with RHCS.
Then open the notecard in each gun named "Ammo Types". You will need to add a new line with some information, and it may take tweaking to get it all right.
Example Entry: Watermelon, other, none, 30.0, 1.0
Each piece of data must be separated by a comma. Here is what each piece stands for in order:
Name: (Watermelon) is the exact name of the object that will get fired. Case sensitive
Ammo Type: (other) is the bullet type that RHCS will use. Use lowercase only. Options are: ["blaster", "bullet", "flame", "other"]
Ammo Color: (none) is only used if the ammo type is blaster. Viable colors are: ["dark red", "light red", "orange", "yellow", "green", "cyan", "blue", "purple", "pink"]
Speed: (30.0) is the meters per second the projectile will travel.
Rez Distance: (1.0) is the distance in meters the bullet will rez away from you. This should be as close as possible without the bullet colliding with you.
Once you have set up your bullet, save the notecard, and detach and attach your guns again. They will load the notecard fresh, and then you can use the command to load the new ammo. In the case of the example above, you would simply say "/55 Watermelon".
- 80 shots per block (clip)
- Double-tap feature in semi-auto (Press down fires, and release fires)
- Easily switch between semi-auto and full auto by tapping the crouch key (C or Pg
- Use any type of ammo, by simply setting it up in the included notecard
- RHCS Integrated, and appropriate ammo types will be automatically registered