[VelTec] PLER-1 Plasma Rifle Version 1.12+R

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Details

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------------------------------------------------------------◥ VelTec Industries ◤-----------------------------------------------------------
-----------------------------------------------------◄ PLER-1 Mk.I Instructions ►-------------------------------------------------------
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[-Introduction-]

Platform: PLER-1 (Mk.I)
Fire Modes: Automatic/Semi Automatic
RPM:960
Bullet Dimensions: 5.00x0.05x0.05 (Standard Modulation)
Capacity: 30 Charges

The PLER-1 is a simple, mass produced plasma energy rifle intended for mass issue to conscripted
soldiers. While the production costs of the rifle itself are quite low, the actual construction is very
solid and the weapon fairly dependable even under stress and in adverse environmental conditions.
It is not, however, a prime choice for power and capacity, as these are quite limited. It is the most
basic infantry weapon and quite effective in experienced hands, and a decent "learner" weapon.

[-Features-]

The PLER-1 is limited in its range of options, however does include some standard features that are
usually standard with any VelTec energy weapon, such as Sweep and Beam modulations, as well as
a mounted smartscope and ability to overcharge the primary energy cell to be thrown as a grenade,
although that will of course fully deplete current charge and force reloading of the energy cell. The
weapon also comes with several different optional skins/color variations.

[Update Changelog]
1.12 - Added +R variant, which contains a resizer. Note: The original size of the weapon is not a "bug" that needed
to be fixed, but rather an accurate representation of the weapons canonical size.
However, we've decided to update the weapon due to disfavor of aesthetic denial. Note: Both the slung and
equipped versions will need to be resized individually according to your needs. Click the weapon to activate
the resizer. It is recommended you use the resizer's delete function after adjustment to maintain peak
weapon efficiency.

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[Weapon Commands]
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! All commands operate on Channel 6 !

-Basic-
Mouse Click - Fire
C - Melee
/6r - will reload the weapon.
/6semi - Will set the weapon to fire in semi-automatic mode. Increases Accuracy.
/6auto - Will set the weapon to fire in full automatic mode. Decreases Accuracy.
/6sma - Will enable Smart Scope.
/6smd - Will disable Smart Scope.
/6vel:### - Velocity (Default is 200)
/6off:# - Offset (Distance the projectile rezzes in front of the avatar. Default is 3.)
/6fu - Will overload and throw your Energy Cell. Fully deletes capacitors.
/6sling - Sling (Slings the weapon)
/6draw - draw (Draws the weapon)
/6reset - Will reset the weapons scripts.

-Primary-
/6st -will set the weapon to standard energy pulse modulation.
/6tr - will set the weapon to high visibility tracer energy pulse modulation.
/6lp - will set the weapon to low profile pulse modulation. Low visibility pulses to help conceal origin of shots.
/6ln - will set the weapon to long pulse modulation. Long Pulse have 7.50x0.05x0.05 pulse dimensions.
/6op - will set the weapon to oppression pulse modulation.
/6sw - will set the weapon to sweep modulation. Short range, low power sweep. [0A32MSW-PD]
/6be - will set the weapon to beam modulation. [2.5% Proc 2D]

-Secondary-
/6dc - Fire Secondary
/6sf:at - Standard Energy Ball.[35D+15A10M-PD+20% Proc Plasma Fire 5A15DoT7M-PD]
/6sf:ab - Artillery Energy Ball. [35D+15A10M-PD+20% Proc Plasma Fire 5A15DoT7M-PD]
/6sf:sw - Heavy Sweep Modulation. [5A15MSW]
/6sf:be - Heavy Beam Modulation [25D+5% Proc Plasma Fire 5A15DoT7M-PD]

-Paint-
/6t:0 - Default Paint.
/6t:1 - Red Paint.
/6t:2 - Green/Purple Paint.
/6t:3 - Blue Paint.
/6t:4 - Purple Paint.
/6t:5 - Green Paint.
/6t:6 - Brown/Orange Paint.
/6t:7 - Red Hex Paint.
/6t:8 - Purple Fusion Paint.
/6t:9 - Black Paint.

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Contents

Features

  • LBA and LLCS Compatible.
  • Seven Primary Modulations.
  • Four Secondary Modulations.
  • Overloadable Energy Core.
  • 10 color schemes to choose from.

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