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-----------------------------------------------------[VelTec Industries - Tetryon Energy Rifle 7]--------------------------------------------
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[-Introduction-]
Designation: Tetryon Energy Rifle - 7
Roles: Anti-Infanty, Anti-Light Vehicle
Energy Type: Tetryon
Capacity: 5-50 Shots/Cell
Firemodes: Semi, Auto
ROF: Varies
[-Features-]
The VelTec TER-7 is an experimental energy weapon utilizing reverse-engineered alien technology. This weapon is
capable of multiple firing modes with variable energy usage and power settings with automatic compensation for
the prevention of overheating. The primary energy cell is replaceable and allows for a manual overload to initiate
an explosive discharge if necessary for tactical purposes. The wide array of discharge settings make this weapon
quite versatile and adaptable to many combat situations, making it an ideal standard-issue to any tactical field
team.
[Update Changelog]
2.02 - Added +R variant, which contains a resizer. Note: The original size of the weapon is not a "bug" that needed
to be fixed, but rather an accurate representation of the weapons canonical size.
However, we've decided to update the weapon due to disfavor of aesthetic denial. Note: Both the slung and
equipped versions will need to be resized individually according to your needs. Click the weapon to activate
the resizer. It is recommended you use the resizer's delete function after adjustment to maintain peak
weapon efficiency.
[-Commands-]
[Basic]
/6r - Reloads the weapon.
/6dc - Secondary Fire.
c - Melee.
/6fu - Overloads Capacitors. Needs full primary and secondary capacitors to initiate.
/6sma - Activate Smart Scope
/6smd - Deactivate Smart Scope
/6vel:# - Sets velocity to #. (Default 200)
/6off:# - Sets offset to #. (Default 3)
/6auto - Full Automatic Fire Mode.
/6semi - Semi Automatic Fire Mode.
/6sling - Slings the weapon.
/6draw - Draws the weapon.
/6reset - Resets scripts.
[Primary Modulations]
/6st - Standard Pulse Modulation. 50 shots. (Default)
/6ln - Long Pulse Modulation. 50 shots.
/6lp - Low Profile Pulse Modulation. 50 shots.
/6tr - Tracer Pulse Modulation. Very bright with particle trail. 50 shots.
/6op - Oppression Pulse Modulation. 50 shots.
/6an - Anti-Object Pulse Modulation. 10 shots. Reduced RoF. [5D]
/6at - Explosive Anti-Armor Pulse Modulation. 5 shots. Reduced RoF. [5D+5A2M-PD]
/6he- High Explosive Modulation. 10 shots. Reduced RoF. Extremely low damage past 1m. [0A5M-PD]
/6be - Beam Modulation. 25 shots. Reduced RoF. [2D]
/6ba - Explosive Anti-Armor Beam Modulation. 5 shots. Reduced RoF. [5D+5A2M-PD]
/6mb - Multi-Beam Modulation. 5 shots. Reduced RoF. [Beamx5]
/6mp - Multi-Pulse Modulation. 10 shots. Reduced RoF. [StandardPulsex5]
/6sw - Sweep Modulation. 10 shots. Reduced RoF. [0A64MSW-PD]
[Secondary Modulations]
/6sf:be - Secondary Modulation : Beam. [50D] (Default)
/6sf:ba - Secondary Modulation : Explosive Beam.[30D+20A5M]
/6sf:at - Secondary Modulation: Expanding Energy Pulse.[50D+20A10M-PD]
/6sf:ab - Secondary Modulation: Expanding Energy Pulse (Artillery Mode). [50D+20A10M-PD]
/6sf:sw - Secondary Modulation: Sweep.[25A15MSW]
[Paint]
/6t:1 - Blue/Yellow Paint.
/6t:2 - Green/Pink Paint.
/6t:3 - Crimson/Red Paint.
/6t:4 - Purple/Green Paint.
<END DOCUMENT>
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- LLCS and LBA compatible.
- 13 primary modulations and 5 secondary modulations
- Built in melee.
- Can be overloaded and used as a bomb.
- 4 different paint variations.

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