[VelTec] VTG-137 Phantom Gunship Version 1.02

Details Features Contents 1 Review

Details

███████████████████████████████████████████████████████████████████████
-----------------------------------------------[VelTec Industries - VTG-137 Phantom Gunship]----------------------------------------
███████████████████████████████████████████████████████████████████████

[-Introduction-]

The VTG-137 Gunship is the result of years of collected military aerospace combat data, culminating into
the development of the ultimate "Gunship" tier aircraft. This particular aircraft was developed not with
"Air Superiority" in mind, but "Air Supremacy", meaning a significantly skilled pilot could utilize this particular
craft to establish absolute air supremacy over all other aircraft, assuming they were talented and well trained.
This particular aircraft comes equipped with the most advanced technologies that the VelTec Industries
Aerospace development division had to offer, including a full array of munitions and warhead types, to the
most advanced countermeasures and advanced fire control systems and even stealth technologies that are
within the realm of possibility to this date. Despite being designated primarily as an anti-ground assault craft,
it can fulfill the role of air superiority to the level of an optimized fighter craft if need be, making it the most
versatile and adaptive aircraft ever developed by VelTec. It redefines the term "Multirole" as it can assume
almost any combat role necessary for dominance in air combat or anti-ground/anti-armor roles in a single
adaptive package. In or out-of-atmosphere operations, it is an invaluable force-multiplier to any operation.

Please Note: This is an attachment based vehicle, meaning the visual representation of the vehicle itself
are attached to the avatar and NOT rezzed on the ground! To use this gunship, attach the Chassis and type
one of the rez commands.

[-Features-]

[Armament]
x1 30mm Rail Assist Gatling Cannon
x4 Hammerhead Missiles

[Subsystems]
Auxiliary Canister/Flare Launchers.
Cloak.
Jump Drive.
Electronic Warfare Suite.
Defense Field Generator.
Type 1 Nemesis Weapon Control System.
Sensors.

[Armour]
Shielded armor bases have shield points at 25% maximum armor points.
Shields regenerate 1 SP per 5 seconds, but cannot be repaired normally and are not effected by special armor properties.

Fighter - Unarmored.
50-400 AP Legacy.
50-400 AP NTLBA+LA.
50-400 AP NTLBA.
50-400 Shielded NTLBA+LA.
50-400 Shielded NTLBA.
200-400 AP Despot Armor.
200-400 AP Shielded Despot Armor.
50-200 AP Advanced Polymer Armor.
100-400 AP Depleted Uranium Lattice Armor.
100-400 AP Graphene Reinforced Lattice Armor.

[30mm Rail Assist Gatling Cannon]
This weapon has a 2.5% proc chance on all ammunitions with proc ability.
Rail Assisted rounds move at hyper velocity.
Ten types of regular ammunition.
Five types of rail assisted ammunition.

[Hammerhead Missile Launchers]
Thirty Five types of coordinate missiles.
Seven types of AVS missiles.
Coordinate missiles will lock unto a target, either a vehicle or a coordinate before firing unless set to dumbfire.
Coordinate missiles can be set to target ground directly below the Phantom, acting as guided bombs.
AVS missiles will lock on to the first non-group vehicle that gets in the missiles detection range.

[Auxiliary Canisters]
Flares, smoke, and other support canisters to help increase survivability.

[Defense Field]
The Defense Field Generator is an experimental defensive device utilizing a combination of
particle-based energy interceptors, gravity manipulation and subspace field inversion technology to
protect the user from various types of energy-based and kinetic weaponry. Due to certain limitations
and hazards, some forms of protection cannot layer over others.

[Electronic Warfare Suite]
The Electronic Warfare Suite can temporarily bring even the most powerful enemy dreadnoughts to their knees, making them easy targets for friendly units.
The Electronic Warfare Suite disables enemy vehicles and subverts enemy systems, depending on the ability used. Up to 5 targets can be effected each use.

[Type 1 Nemesis System]
This advanced weapon control system can automatically track and attack your nemesis target.
Once selected, the Nemesis System keeps a permanent lock on your nemesis.
The Nemesis System can only keep an accurate lock if your nemesis is in the same region.

[Cloak]
Phantom decloaks when firing and using most subsystems, and will remain decloaked for 10 seconds before autocloaking.
Phantom cannot cloak when Defense Fields are active.

[Paint]
Forest Camo.
Green.
Red.
Blue.
Yellow.
Pink.

<END DOCUMENT>
███████████████████████████████████████████████████████████████████████

Features

  • 42 missile types.
  • 15 types of 30mm ammunition for rail-assist gatling cannon.
  • 12 LBA/Legacy LLCS armor base options. Variable Armor Points.
  • Multiple subsystems: Flares, Jump Drive, Defense Field, and more!
  • Six paint schemes.

Contents

Average rating: full star full star full star full star full star
  • 5 star:
  • 4 star:
  • 3 star:
  • 2 star:
  • 1 star:
this is most powerful fighting gunship you can buy!
full star full star full star full star full star Posted September 16, 2021 by 0qo07p Kryakutnoy

phantom is best quality fighter gunship best in flight and sim cross it is best value for your money so many rocket and minigun ammo choice for destroying all enemy on ground and air. buy this to make your enemy die and cry.

Was this review helpful?

L$2,000

Adding to cart as gift

Cancel

Cancel
VelTec Industries
VelTec Industries
Sold by: Kirov Vasiliev

Unpacking Required

This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.

This item contains wearable items for your avatar.

Permissions:
  • Copy
  • Modify
  • Transfer
  • User Licensed
Automatic redelivery
Mesh: Partial Mesh