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-Virtual Decay- Prison Corridors pack [Boxed]

-Virtual Decay- Prison Corridors pack [Boxed]
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The -Virtual Decay- Department of corrections is a large scale build set by Virtual Decay
It consists of a number of buildings that can be used as stand alone, or linked to another compatible building from the series.

At this moment the following items in the series are available:

-VD- Prisoner outfit: a vintage style tight fitting prisoner outfit, complete with sculpted boots, animated handcuffs, and two styles of hats.
-VD- Prison Cell Furniture pack: a set with two beds, occupied and unoccupied, a scripted toilet with sounds and auto-flush, sink, shelf and a plate and mug.
-VD- Prison Reception building. the centerpiece of the correctional facility. this is where you will be brought in, and from where you will go to all other area's in the prison.
-VD- Prison Cell-block D, large brick structure with 16 cells
-VD- Prison Corridors pack , a set of 5 matching corridors to link the prison buildings together
-VD- Prison Tower and wall pack, a watchtower with free binoculars for the guards, wall segments with barbed wire.

Statistics:

Permissions: Modify / copy on all primwork - copy only on scripts.
Prim count: see corridor description
Footprint: approx 15 x 6 meters
Script usage: amount varies , usage between 0.02 ms and 0.004
textures: all textures are custom made and mapped where possible. maximum texture size is 512 x512
Megaprims: No

The Corridors:

there are 5 types in the pack, 4 straight ones, one 90 degree corner size is approximately 15 x 6

-Virtual Decay- Prison Corridor A : 18 prims. Straight type with security enabled doors on both ends (swing) and sliding doors in one end in the middle. (*)

-Virtual Decay- Prison Corridor B : 13 prims. Straight type with a security enabled sliding door in the middle, one end closed, one end open.(*)

-Virtual Decay- Prison Corridor C : 8 prims. Straight type with no doors, both ends open.

-Virtual Decay- Prison Corridor D : 14 prims. Straight type with a security enabled sliding door in the middle, both ends closed, can also be used as extra room.(*)

-Virtual Decay- Prison Corridor D: 8 prims. 90 degree angled type , no doors, both ends open.

(*) to grant acces to the doors, replace the "security" notecard inside the corridor root prim with a copy from the card in your main prison building.

How to add people to the Security list ?

To enable someone to operate the doors, you need to add the person's UUID key to the note card in the root prim of the reception.
right click the building, select edit and go to the contents tab. Here you will find a note card called "Security"

By default the owner always is allowed to operate the doors. you can also allow anyone to operate them.
To do this just type "all override" as the first line of text that does not start with "#"
when you want to add additional avatars that can use the doors, you just paste their UUID key under that line.
to get a persons AV key, get them to touch the -Virtual Decay- Avatar Key Finder. You will find this object in the root prim, as well in the box.
the device will whisper the key to them.
Alternatively. the phoenix viewer shows a persons key right on top of their profile. you can also copy/paste it from there.

Known issues.
Although these buildings are full mod. please be careful when you are editing it.. The root prim needs to stay the root prim!
If you unlink the building, the scripts will no longer work as intended, or might stop working at all.
It sometimes happens that after clicking the buttons for the double sliding doors multiple times, the light gets out of sync. meaning it will show green with the doors open.
to fix that, make sure all doors are closed. right click the prison building and select "edit". Then go to "Tools", reset scripts in selection.

Like all of my builds, this one too has been textured with all custom work, textures are mapped for low lag and fast rezz.
Acknowledgements:

Many thanks go to Kalle Contepomi for making me all the scripts for these builds..
also Pesto Portland's help in pointing out some "improvements" is highly appreciated.

Legal.

All textures and primwork are © Maddison Mokeev 2010

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-Virtual Decay- is the new name for Cloud 9.1
more info on www.virtualdecay.com

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