NOTE: main tiles are Copy+Mod prims with no-mod scripts. Some other items may have other perms.
The original "invisible" walkway by Xoph (yes, I know it's like Leap of Faith from Indi*na J*nes) - an invisible path of tiles that appear as AVs cross. NOT an attachment or rezzer. VERY FAST response in good-performing full sims, but NOT recommended for Opensims or laggy sims. Low-lag script, modular (arrange tiles according to preference), and works for multiple AVs. Tiles can be retextured or resized (do not exceed 5 m per tile, and de-activate tiles before modding).
Try it before buying at: http://slurl.com/secondlife/Annapurna/187/224/671/
Copyable "Invisi" tiles are hidden until an AV crosses and can be arranged in various ways. To minimize lag, their scripts do NOTHING when there are no AVs at the bridge (no listens, no timers, no sensors, etc. when no AVs are around).
Some other tile types are also included: A "vanisher" tile is visible until an AV approaches, and can be used to make surprise holes in paths. Plain unscripted tiles are included, and so is a "cycling" tile that changes alpha independent of AVs (unlike other tiles and as an exception to the previous comments, the cycling tile does run even when no AVs are around, but cycling tiles are not needed to make a walkway).
Prim count: depends on size and layout of tiles. I use about 40 prims for a 50-meter walk.
REQUIRES some rudimentary building skills: you should be able to arrange objects like tiles, use Highlight Transparent in the view menu to see what is going on, and drop a script in an object.
Ver el artículo en Second Life- Tiles appear as invisible path is crossed
- See demo at http://slurl.com/secondlife/Annapurna/187/224/671/
- Requires rudimentary building skills to set up and turn on.
- Cruelty-free
- Y2K compliant