Features
A build in Inventory and tool/bot/collectible system.
Values like revive time , meter reset by player , healing by doctors are dependent on sim settings.
The meter stores kill/death statistics in the database and shows them in the players sheet.
Player are able to click other player and bind those while the meter shows DEFEATED In the meter info text.
The maximum range of touch for binds =3.5 meter.
By touching the worn bindings the player gains access to a menu which allows him to unbind leash or unleash the captive.
Players which have enabled the doctor status can use the Heal items to remove the INJURED POISONED SICK states from a player.
Meter supports a admin interface for sim owners and admins.
Meter rp and combat behavior.
1.Condition.
While running or jumping the meter will decrease the condition value by 4 % with interval of 5 seconds .
( This value changes to 2% if meter runs in animal mode).
While walking the meter will increase the condition value by 2% with interval of 5 seconds.
while standing the meter will increase the condition value by 5% with interval of 5 seconds.
2.Health
While condition is lower then 2% and player is running the meter will trigger 1% Health damage.
While player is sitting on ground or a object the meter will increase the health value by 5% with interval of 5 seconds.
While player is standing and health is higher then 10% the meter will increase the health value by 3% with interval of 5 seconds.
While player is standing and health is lower then 10% the meter will increase the health value by 2% with interval of 5 seconds.
While player is walking and health is lower then 10% the health value will not be changed.
While being under water the meter will trigger 2% damage on health with interval of 5 seconds.
On collision with objects or land (falling) and if avatars velocity is higher then 15 m/s.
The meter will trigger damage on health with the value of avatars velocity/2.
Any health damage is indicated in owner chat with the current health value ,
damage type and attackers name if damage was caused by another player.
3.Defeated/wounded state
If received damage is higher then actual player health the meter will trigger the defeated state.
Meter shows the remaining time of defeated and wounded state.
In defeated state the player movement will be blocked by the meter
and binding mode activated for the duration of defeated state.
After the defeated state is over , the meter will switch to wounded state,
allow player to move and deactivate binding options .
While being in defeated or wounded state the meter is not able to receive damage.
After the wounded state is over, the meter will return to running state with 20% health ,
20% condition and enabled INJURED status with duration of 5 hours.
4.INJURED POISONED SICK states
INJURED state is active if player is recovered from wounded state or players health reaches value lower then 10%.
INJURED state lowers the maximum health value to 75%.
INJURED state will remain active for the duration of (Default region setting) 5 hours.
INJURED state can also be removed with assistance of a Doctor.
POISONED state can be activated through interaction with several RP items or NPCs.
POISONED state disables the self healing of the meter. Takes 1 HP every meter tick as long as the health value is higher then 20%.
POISONED state will remain active for the duration that was set by the item or NPC which has triggered this state.
POISONED state can also be removed with assistance of a Doctor.
SICK state can be activated through interaction with several RP items or NPCs.
SICK state lowers the maximum health value to 50%. Increases losing of condition while running to 20% per meter tick.
SICK state will remain active for the duration that was set by the item or NPC which has triggered this state.
SICK state can also be removed with assistance of a Doctor.
GOOD SYSTEM BUT...
Howdy!
Well designed and entertaining but this RP system hasn't been updated in many years and this product line appears to be no longer supported: Frankly it is very expensive considering its lack of system support and updates. Sadly there is only a very small Old West community but its large enough to make RP interesting. The most annoying aspect to this system is the inability to turn off the Hover Text on the system's assets that you rez. But if you enjoy the Old West, its perfect for any parcel size :)