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XSF1- Megaman StarForce Armor MK1 (boxed) バージョン 20130125

XSF1- Megaman StarForce Armor MK1 (boxed)
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XSF1- Megaman StarForce Armor MK1 full avatar set

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. Avatar height is about: 6' ft (male) and 5'8" ft (female)

. This avatar requires viewer that supports alpha mask (SL2.0+, Pheonix, Cool, SnowGlobe, etc.)
. Avatar is: +M+C-T
Scripts are: -M+C-T

. This box includes male & female avatars. An alternative design of Helmet and Buster-gun is available for both male and female version as well.

Model includes: (parts / attach point / versions)
. Helmet (skull) (Male/Female) (2 styles: "StarForce" & "Classic")
. Hair (nose) (M/F) (for StarForce style only. not needed in Classic style)
. Face parts (nose) (Male/Female)
. Chest Armor (chest) (M/F)
. Backpack Booster (Spine)
. Upper Arm Armor (L / R upper arm) (M/F)
. Forearm Armor (L / R Fore arm) (M/F)
. Hands (L/R hand) (M/F)
. Upper Leg Armor (L/R Upper Leg) (M/F)
. Lower Leg Armor (L/R Lower Leg) (M/F)
. Foot Armor (L / R Foot) (M/F)

Weapon-related attachment:
. S.F. Buster (L-Fore arm) (M/F) (2 styles: "StarForce" & "Classic")
. ArmRing (L-Upper Arm) (M/F) (for StarForce style only. not needed in Classic style)
. Beam Simulator (Avatar Center) (M/F) (require to wear for showing bullet effects when firing)

HUD system
. Uni-HUD (v5.3+)
. Warrior AO HUD
. Color Changer HUD

MISCS:
. User guides
Including MAIN user guide, Weapon user guide & HUD user guide
. Alpha Mask, body Shapes & clothes

Prefix index:
XSF1M ---- Male body parts
XSF1F ---- Female body parts
XSF1X ---- Weapon Related body parts

==============
XSF1- StarForce Buster
An arm-gun with 3 levels of charge shot and 2 SP moves that can call up a shield and a long-range hook.

. n-way Color-changeable via HUD
. Compatible for "Safe mode combat" (GVG v2.22b+)
non-rez type of combat that allows you combat even in no-build regions.

Weapon set includes:
. S.F. Buster (2 versions, SF ver. and Classic ver)
. Arm-ring (use with S.F. version buster)
. Beam Simulator: Wear on avatar cernter, simulates visual effects of bullets.

<<<<<<<<<<< Combat Guide >>>>>>>>>>>>>>>
. Activated via uni-HUD (gun icon) or by touching the sheath

All attacks has 5% chance of causing "Gravity" status,
which will restrict your enemy's movement and damages his/her HP (GVGCS)

Atttack Attribute: B = Beam

reLax Stance (LS) = when not holding any button (breaks combo chain, EX-combo chain)
Ready Stance (RS) = Left Mouse button (Hold)
Tactic Stance (TS) = PageDown key (Hold)

Cool down period (CD) = 1.5 second (triggered in the end of normal combo or after using EX-combo)

(0): Auto EN Regen: (LS)
In relax stance, energy builds up 5% per second.

(1): Charge Shot: (RS)
Short - medium Range, can boost up distance/range/damage via charge.
LV1 shot has 4 chain, the final chain (2 hits) has higher power but brings up a cold down period

Effective Distance & Range: 10m / .15*pi ~ .25*pi
level / damage(GVG) / charge time (x) / EN cost
LV1 / 12B->12B->12B->15B->CD
/ x<=2 sec / 6 %
LV2 / 24B / 2<x<=5 sec / 20 %
LV3 / 48B / x>5 sec / 40 %

(SP1): Beam Shield: (TS) + Backward (S key)
. Opens a beam shield for defense.
. For all attacks with higher than 10 damage, prevents 2/3 damage in the next 5 seconds.
. Does not slow down movements.
. EN cost: 15% (toggle on)
. EN regen penalty: When shield is on, EN build up becomes 1% per second.

(SP2): Hunter Claw: (TS) + Forward (W key)
. Projects a claw (beam rope when in classic ver.) for long-distance auto-aimming attack.
. Effective Distance & Range: 15m / .18*pi ~ .25*pi
. If failed to detect any valid target, will still moves you 10m forward
EN cost: 30%
Damage: 12B + [Lift Up]

=============================
Warranty:
. The creator of this product is not responsible for any technical error cause by lag or other unauthorized use. Although the gun / booster scripts are tested for several times, but there can still be some small error we haven’t noticed. For any major bug, please contact the creator for debugging.

. The creator of this product is responsible for errors caused by insufficient permission setting. If you found any item in this product have any problems of rezzing due to insufficient permission setting, please contact the creator for item updates.

Second Life の商品を表示
評価平均: 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星
  • 5 スター:
  • 4 スター:
  • 3 スター:
  • 2 スター:
  • 1 スター:
Potential for a possible MK2
塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 掲載済み 2013/05/02 : Hyena Mum

This is very nice, it's well put together, and looks really nice. It leaves a lot of room for potential should the creator pick this back up, though. Perhaps swords or other cannons/busters or even other characters like Rouge or even Lyra-Note. The sword dancer swords if you make them green work VERY nicely and closely resemble the module that Geo had in 3, but it can be a bit of work to make the color and positioning just right. Aside from a few nitpicks, it's perfect.

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