- Please request redelivery on this listing if you have older version to get the latest release ! -
Updated Book Script v3.1 (Nov 2024)
Updated V3.1 - increased the menu listener time out to 60 seconds + Instruction notecard amendments.
Updated V3.0 - Totally rewrote script, single script now handles all functionality, Added requested features such as note card dispensed reporting to owner, total cards dispensed counter, Menu controlled selection of a single or all note card deletion, improved viewer 2.x + password entry (text box rather than chat line) + more!
Updated v2.3 - Owner settable Password lock, Owner menu settings - Inventory Drop On/Off, Password Lock On/Off, Password Set, Reset
Updated - v2.2 - Cards sorted correctly in alphabetical, a-z order (previously was z-a)
Updated v2.1- Added ability for others to drag and drop note cards in & detection by script to update menu when they do (previously only owner could drop cards in)
A simple, but effective script to add click-dispensing from any modifiable in world object
Uses include
Scribes
Bookcases
Paper Carriers
Desks
Drawers
Folders
Books
This is V3.0 of my book script, replacing Versions 2.x / V1.x.
This version features more functionality and uses a single script to do all that the previous version needed 2 (so no more dual scripts in the object, and more than one script can be in a linked set).
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Basic owner operation - Simple setting up:
Simply drag the script into any modifiable object you wish to use as a note card dispenser / bookcase / diary etc.
Once you've got the script in the item, drag your note cards into the same prim as the script.
The dispenser will sort your cards into a menu for all to get note cards.
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Basic user operation - Simple operation:
A simple click will bring up the note card selection menu for everyone else, allowing them to pick a note card from a navigation menu. If no password has been set this menu appears straight away, if a password has been set, then they will need to enter your chosen password in a text dialog box or /1 chatline command before getting to the note card menu.
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More advanced features include:
DELETE - option to delete a single note card (chosen via the menu) or all note card with a click of a menu button
LIST - List all note cards loaded into the script/prim
SOUNDS - toggle fun sound effects on/off
TEXT - toggle floating text on/off during script operation
COUNT - keeps a tally of total dispensed note cards on/off
REPORT - sends a message to script owner of who and which note cards are taken (real time)
RESET - Script reset, and choose to include reset of total cards dispensed or not
DROP - Allow others to drop note cards into prim on/off
LOCK - Lockable access on/off (password)
SET PASS - Improved viewer 2.x+ "text box" entry of lock password (however /1 chat line entry is still valid for older legacy support)
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Comes with full details of the menu system in the box, also features advanced script output/input mode for content creators to use to allow interfacing of this script to other scripts and allowing other scripts to start this script.
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There is an example build included for you to see the basic functionality of the script in a sculpted prim book.
TIP!!!
If you really need floating permenant text on your bookcase, simply use the script (Copy and paste into a new one, delete the hello word one and add this!)
//start of script
default { state_entry () { llSetText("<your floating text here>", <1.0, 1.0, 1.0>, 1.0);}}
// end of script
notes:
"<1.0, 1.0, 1.0>" = Vector LSL value for text colour
"1.0 " = Colour transparency (1=opaque, 0=Transparent)
See item in Second Life- Totally rewritten version 3
- Single script handles all functionailty - Low lag, Streamlined script
- New Features : Card reporting, Text on/off, Sound on/off, Delete one or all card
- Advanced scripting input/output features - interface to your own builds
- Not to be resold As-Is : For use in your own creations only
It's a bit overpriced
Menu times out way too quickly, and I can't get any floating text to say what's in the bookcase - ie: the category of items, etc.