ZARK - [ZWS] Fisticuffs
[ZARK Weapon System]
Compatible, Not Required
- Unarmed Combat System - Steady Chain Attacks - Melee-Range Hit Detection - Seamless Animations -
- Simple Third-Person Control - Sound Effects - No Rez or Land Rights Required - Efficient Script and Design -
Included:
- [ZWS] Fisticuffs (Attach)
- Optional [ZWS] Damage Sphere (Rez)
Instructions:
- Attach [ZWS] Fisticuffs.
- Health blips will appear above your head, which will only be effected if fighting other [ZWS] users.
- Hold Left Click to activate Fighting Stance. Being in this stance will enable your attacks as well as
automatically block/dodge damage from other [ZWS] attacks while you are not currently attacking.
- Releasing Left Click will leave Fighting Stance and leave you fully open to [ZWS] attacks.
While in Fighting Stance:
- Press Left or Right movement keys to punch with the corresponding arm. All attacks can be chained
faster if you press your next attack at the peak of the last attack's animation.
- Press Up/Jump movement key for a Knee Kick. Knee Kicks can be woven between punches,
but you can not do two Knee Kicks in a row.
- Hold Down/Crouch movement key to Taunt. Holding Taunt for a set period of time will begin
to regain any [ZWS] damage you have taken over time, but Taunting leaves your guard open and
will be interrupted if you are hit by another [ZWS] user's attack.
K.O.
- If your [ZWS] Health is reduced to 0, you will enter K.O. status. This will freeze your avatar for 5 seconds,
and play an animation and sound. You will then return to normal.
[ZWS] Damage Sphere
- Included [ZWS] Damage Sphere can be rezzed to simulate an attacking opponent.
- To set the attack range, simply resize the sphere. Default is 2 meters.
- To set the rate of attacks, adjust the number in the object's description field. Default is 2 seconds.
[ZARK Weapon System]
The ZARK Weapon System is intended to be very simple solution for fun weapon interaction.
There are no bloated HUDs or complicated stats or character sheets.
It does not require you to rez any objects or have any special land rights for SL damage.
All [ZWS] weapons are compatible but never require [ZWS] interaction for base functionality.
Contact Zoey Arkright with any questions or issues.
Ver el artículo en Second Life- Unarmed Combat System
- Steady Chain Attacks
- Melee-Range Hit Detection
- Seamless Animations
- Simple Third-Person Control
Straight to the point!
Just put it on and let your fists fly! Beat the shit out of your friends! Get the shit beat out of you!
YUH A CHAMPHON!
In all seriousness though, I am a stickler for animation quality and weapon feel and this is definitely a 10/10. My favorite aspect of it however is that there is not hud, there are no requirements as it says, and you can use it with any avatar! Bare Knuckle Brawling, or find a pair of Boxing Gloves that don't clip your hands or forearms and you're good to go! Its been forever since I wrote a review and I'm glad this product made me write one!